Full notes
Full Descent Of Lunaris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Descent Of Lunaris changes
First, thank you all for your interest in playtesting Descent of Lunaris. It has helped us tackle so many tiny things with having more eyes and ears on the project. We are a few weeks in and while these patch notes are not the entirety of what we've been working on, you can see some tweaks we've done. (Somethings have been fixed so fast we can't even remember what it was haha)
As of posting the new build is live. It will break your save because of all the systems updates we've done. The notes below show the majority of large adjustments we've done while we still tackle implementing finished playable character sprites and more.
Thank you again and if you haven't already, join our discord to chat with the team and share your experience.
Playtest Patch Notes:
Content/Art:
Character creation! (a simplified creation available after the prologue)
New animations for various speakers
New sound effects
Bestiary enhancements
Minor story/art improvements
Features/UI:
Betahub re-implementation! You can now report bugs and suggest features in-game during a run via F12!
Tooltips for Damage/Debuff resistance
Visual effects for missed hits
Added button to "Skip Prologue" if you already played it at least once
New visual screens for character creation
Design/Balance:
New Fighter Ability: Grapnel Hook (based on your feedback!)
New Shielder Ability: Fend Off
Bulwark now a level 1 skill on shielder, Intimidate has been removed
Lancer's starting weapon has been changed
Valkyrie now starts with Red Mist instead of Phase-Blade
Redacted has grown tired of being beaten so easily...
Burn has been reworked to be more consistent
Fabricator summoning has been reworked, now needs to rest a turn afterwards
Many more minor tweaks
Bugfixes:
Fixed an issue where stun was doing literally nothing (Hacker users are gonna notice this one)
Fixed an issue where armor was calculated incorrectly
Smoke Bomb has been fixed and re-added
Fixed debug messages getting printed to the screen
Many more minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
