Stability System Added - Dungeon Crawling with New Dangers
Strange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you.
Full notes
Full Descent Of Lunaris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Balance
Performance
addedStrange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you. New, dangerous encounters and events become possible, where there is risk there is also reward.
addedTaking inspiration from some of our favorite dungeon crawlers, the “Stability System” allows for a risk/reward approach to dungeon exploration. Simply put, if the player explores for long enough, “Glitched” encounters will begin to spawn. These “Glitched” encounters will feature new powered-up variants of the levels enemies, with new dangers! This is not all however, as certain narrative events can also be affected by the current Stability!
addedResting can be used to restore Stability, and a trip back to base will always fully reset things back to normal. Managing your party’s Stability during your expeditions will be vital to your survival. The bold may even use this as an opportunity for additional reward, provided you can make it back afterwards…
Descent Of Lunaris changes
addedStrange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you. New, dangerous encounters and events become possible, where there is risk there is also reward.
addedTaking inspiration from some of our favorite dungeon crawlers, the “Stability System” allows for a risk/reward approach to dungeon exploration. Simply put, if the player explores for long enough, “Glitched” encounters will begin to spawn. These “Glitched” encounters will feature new powered-up variants of the levels enemies, with new dangers! This is not all however, as certain narrative events can also be affected by the current Stability!
addedResting can be used to restore Stability, and a trip back to base will always fully reset things back to normal. Managing your party’s Stability during your expeditions will be vital to your survival. The bold may even use this as an opportunity for additional reward, provided you can make it back afterwards…
Strange signals emanating from within the moon have the power to warp the fabric of reality. As you explore the dungeon, the chances of the inexplicable rise, something is watching you. New, dangerous encounters and events become possible, where there is risk there is also reward.
Taking inspiration from some of our favorite dungeon crawlers, the “Stability System” allows for a risk/reward approach to dungeon exploration. Simply put, if the player explores for long enough, “Glitched” encounters will begin to spawn. These “Glitched” encounters will feature new powered-up variants of the levels enemies, with new dangers! This is not all however, as certain narrative events can also be affected by the current Stability!
Resting can be used to restore Stability, and a trip back to base will always fully reset things back to normal. Managing your party’s Stability during your expeditions will be vital to your survival. The bold may even use this as an opportunity for additional reward, provided you can make it back afterwards…
This is a pretty large addition to the game, and something we have been wanting to implement for a long time! There's loads more we plan to do with this system, such as the implementation of “Glitched” tactical encounters, so stay tunned!