In this update4
Full notes
Full Der Geisterturm / The Ghost Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Der Geisterturm / The Ghost Tower changes
Dear Players,
At last, the 1.1.0 update is available. After listening to your feedback, we've worked hard on improving the game and adding new things in the process. You can find the detailed changelog below:
Additions
Two new enemy types: Penetrator and Phantom
New attack types (fire modes) for existing enemies
New optional events and logs to expand the story (and give a hint on how to progress)
Rudimentary gamepad support. Now you can move using the left analog stick, use the D-pad to operate the menu, and use the right stick to switch the ram response. The remaining keys can be mapped using the key rebinding menu
Fixes
Fixed incorrect VSync option (Every Second VBlank)
Fixed rare cases where certain line graphics would fail to load properly
Fixed an AI issue where melee-only units would be too defensive at low DC
Fixed several incorrect decals in the puzzle tunnels @ Floor 13
Fixed incorrect initialization of anti-aliasing settings
Tweaks
Reworked random encounters to improve encounter variety
Adjusted random encounter logic: the encounters will no longer be triggered in the same spot
Adjusted encounter rate
Increased the false alarm chance for random encounters
Improved menu system and game options
Improved reticle placement to fit the target
Adjusted stats of tutorial robots and certain enemies
Other
Engine upgrade (2018.4.21 -> 2018.4.23)
NOTE: Due to the addition of new events and changes to the encounters, you might want to start a new game to experience these changes from the very beginning.
NOTE FOR GAMEPAD USERS: The gamepad axes can be reconfigured by holding ALT while starting the game and selecting the Input tab in the launcher. The 'Submit' and 'Cancel' options in this tab should be ignored, as they aren't used by the game, but their presence is required by the UI system in Unity Engine.
Thank you for your support and enjoy your time climbing the Turm der Wiederkehr. --RS
Source
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