Full notes
Full Der Geisterturm / The Ghost Tower update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Der Geisterturm / The Ghost Tower changes
This update adds difficulty settings to the game and a few additional bugfixes. You can find the description of each difficulty level below.
- Easy difficultythe player character takes 70% of the base damage. Intended to give new players more time to learn and adapt.
Normal difficulty: the default difficulty.
Hard difficulty: the player character takes 120% of the base damage. Intended for seasoned veterans who mastered the game and seek additional challenge (or suffering).
Changelog:
Added difficulty settings to the game configuration.
Fixed incorrect spawning position of explosions if the attack from the explosive weapon was evaded by the target.
Additional fixes to pathfinding.
Engine upgrade (2018.4.9 -> 2018.4.21).
Note: the difficulty mode is stored in the configuration file rather than savegames, which means you can quit to main menu, adjust the difficulty, and then load the save to continue playing with the new difficulty settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
