Full notes
Full Depths of Endor: Dungeon Crawler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Balance
- Fixes
Depths of Endor: Dungeon Crawler changes
Crafted items:
Added Blacksmith-crafted items
New crafting materials: Gems (dropped in dungeons)
New crafting materials: Essences (from disenchanting magical, rare, and epic items)
New crafting materials pack in the in-game shop
UI Changes & QoL enhancements
UI improvements for better visual consistency (dialogs and cards)
Loot always goes to the selected character when opening chests
Added filter by type in Inventory, Store and Bank
Added a new section in the city: Library. It currently contains the Bestiary and Backstory/Custom Map story. In the future, it may include all Custom Map features
Don't show decimals in Att/Def/Thieving and show the thousands separator
Added the possibility to move members while inside the dungeon to adjust strategy on the fly
Balance changes
Cure Affliction now heals the entire group, but the mana cost has been increased from 3 to 6
Number of enemies rebalanced:
Dungeon level 1–3 → 1 enemy
4–6 → 2 enemies
7–9 → 3 enemies
New Threat System: Enemy targeting is now calculated by a weighted probability based on party position (40/30/20/10) and can be modified by Taunt spells (x2 Taunt, and x3 Superior Taunt)
Bug fixes
Fixed an error that could cause slight discrepancies in the calculation of Magic Skill
Source
Changelog.gg summarizes and formats this update. How we read updates.
