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Steam News9 January 20265mo ago

Patch Notes – Version 4.0

Gameplay Added multiple enemies per room Dungeon levels 4–5: up to 2 enemies Dungeon levels 6+: up to 3 enemies New Game+: up to 4 enemies per room Rebalanced enemies above dungeon level 5 to better fit multi-enemy enco

In this update3

Full notes

Full Depths of Endor: Dungeon Crawler update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedGameplayAdded multiple enemies per room Dungeon levels 4–5: up to 2 enemies Dungeon levels 6+: up to 3 enemies New Game+: up to 4 enemies per room
changedGameplayRebalanced enemies above dungeon level 5 to better fit multi-enemy encounters
addedVisualsEach enemy now has its own unique image
changedUI / InventoryRedesigned Inventory interface
changedUI / InventoryEquipment is now separated from the general Inventory

Depths of Endor: Dungeon Crawler changes

addedAdded multiple enemies per room Dungeon levels 4–5: up to 2 enemies Dungeon levels 6+: up to 3 enemies New Game+: up to 4 enemies per room
changedRebalanced enemies above dungeon level 5 to better fit multi-enemy encounters
addedEach enemy now has its own unique image
changedRedesigned Inventory interface
changedEquipment is now separated from the general Inventory

Gameplay

  • Added multiple enemies per room

    • Dungeon levels 4–5: up to 2 enemies

    • Dungeon levels 6+: up to 3 enemies

    • New Game+: up to 4 enemies per room

  • Rebalanced enemies above dungeon level 5 to better fit multi-enemy encounters

Visuals

  • Redesigned all city and enemy images for a more consistent visual style

  • Each enemy now has its own unique image

UI / Inventory

  • Redesigned Inventory interface

  • Equipment is now separated from the general Inventory

Source

Steam News / 9 January 2026

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