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Steam News1 August 202618d ago

Depth Dwellers 2.0 Beta — Update b1436

Big change: The levels in the new engine were mirrored compared to the original, this has now been corrected.

Full notes

Full Depth Dwellers (1994) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes2 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
fixedThe levels in the new engine were mirrored compared to the original, this has now been corrected. The downside is your current saves aren't fully supported by the fix, to fix this it drops you back at the start of the level you were on. Your score, weapons and keys are all stored on the player, so those carry over the same. All the enemies and prisoners get reset.
changedIncreased the rocket splash radius and ammo consumption.
addedAdded:
changedM to toggle map on/off. (Tab is still to take a quick look.)
removedInvisible enemies no longer make a sound when they spot you.
removedRed/Blue door should no longer make open sound without a key.

Depth Dwellers (1994) changes

fixedThe levels in the new engine were mirrored compared to the original, this has now been corrected. The downside is your current saves aren't fully supported by the fix, to fix this it drops you back at the start of the level you were on. Your score, weapons and keys are all stored on the player, so those carry over the same. All the enemies and prisoners get reset.
changedIncreased the rocket splash radius and ammo consumption.
addedAdded:
changedM to toggle map on/off. (Tab is still to take a quick look.)
removedInvisible enemies no longer make a sound when they spot you.

Big change:

  • The levels in the new engine were mirrored compared to the original, this has now been corrected. The downside is your current saves aren't fully supported by the fix, to fix this it drops you back at the start of the level you were on. Your score, weapons and keys are all stored on the player, so those carry over the same. All the enemies and prisoners get reset.

Small change:

  • Increased the rocket splash radius and ammo consumption.

weapondmgammo cost
Pulser101
HSPulser101
FireBall151
Grenade506
Plasma10012
Miner10012
Rocket30030

Added:

  • M to toggle map on/off. (Tab is still to take a quick look.)

  • Settings to enable or disable the green flash for item pickup.

  • Some additional Steam features.

Fixes:

  • Scaled the guns to match 4:3 original. 8:5 and 16:9 will be a little wider but closer to the original now.

  • Invisible enemies no longer make a sound when they spot you.

  • Red/Blue door should no longer make open sound without a key.

  • Enemy/prisoners open doors again.

Source

Steam News / 1 August 2026

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