In this update4
Full notes
Full Depth Dwellers (1994) update
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What changed
- UI and audio
- Gameplay
- Compatibility
- Fixes
Depth Dwellers (1994) changes
In-Game Visuals
Eye height ajusted.
Weapon model size should now match the original.
Tighter enemy hitboxes.
Doors are recessed into their frames with the original door-track sides, and auto-close behind you; secret doors should now stay open once found.
On-screen popups removed for weapon pickups, level entry and rescues.
Exit portals play their animation.
Combat
Stepping on a mine is now instantly lethal on easy and normal.
Grenades and mines should now chain explode.
Enemies can hit each other in a crossfire.
You can move while crouched.
Sound
Hanging prisoners can be heard crying out when you're near them.
Rescued prisoners teleport out with the proper sound.
Fixes
Saves from earlier beta builds should now load correctly.
Settings opened from the pause menu now returns you to the pause menu. (Before this would take you to the main menu)
The stealth enemy dies properly.
Level 19 progression fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
