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Steam News3 August 202614d ago

Demo Update #4

Continuing my update marathon for the demo verison i bring new stuff. Reworked the skirmish map, more mirrored encounters, new maps and layouts.

Full notes

Full Demra: Rifts of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedContinuing my update marathon for the demo verison i bring new stuff.
addedReworked the skirmish map, more mirrored encounters, new maps and layouts.
addedEspecially the swamp 1v1 is a new map
addedNew scoring endscreen after a map is completed (units lost etc.) and reworked victory/ lose conditions.
addedNew hero necrolord for the enemy with its own set of spells: raise dead, soul sipphon, fireball and harvester aura Steam post image
changedRaise dead: Summons more and more zombies from corpses per level, chance increases to summon zombie archers

Demra: Rifts of War changes

addedContinuing my update marathon for the demo verison i bring new stuff.
addedReworked the skirmish map, more mirrored encounters, new maps and layouts.
addedEspecially the swamp 1v1 is a new map
addedNew scoring endscreen after a map is completed (units lost etc.) and reworked victory/ lose conditions.
addedNew hero necrolord for the enemy with its own set of spells: raise dead, soul sipphon, fireball and harvester aura Steam post image

Continuing my update marathon for the demo verison i bring new stuff.

  • Reworked the skirmish map, more mirrored encounters, new maps and layouts.

  • Especially the swamp 1v1 is a new map

  • New scoring endscreen after a map is completed (units lost etc.) and reworked victory/ lose conditions.

  • Can customize victory condition and hero start level in skirmish

  • More interesting to play against the demon faction now

  • New hero necrolord for the enemy with its own set of spells: raise dead, soul sipphon, fireball and harvester aura Steam post image

  • Raise dead: Summons more and more zombies from corpses per level, chance increases to summon zombie archers

  • Soul Sipphon: Attacks change to a pierce shot that applies weak and transfers damage into mana for the caster. Hits own units as well.

  • Fireball: Long range casting, longer lasting fire fields

  • Harvester Aura: Activate, drains mana when corpses nearby that then get consumed to heal self and allies in area.

  • General faction rework, many new sprites and animations, more player colors for units

  • Corspes now remain and decay (Not all sprites finished yet)

  • Can click minimap to jump camera to

  • Campaign reworks, new map with survive mechanics inbetween

  • Lots of balance rework, trying to get the snowballing demon faction right vs the human faction more structured progression

  • Working towards multiplayer for a bigger playtest soon, there you will also be able to play the demon faction. For the demo the human faction only remains playable.

Also, there is a discord now as i want to exchange thoughts with dedicated players, especially because of balance and design ideas for the game: discord.gg/2wA7W9vHA

Source

Steam News / 3 August 2026

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