Full notes
Full Demra: Rifts of War update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Demra: Rifts of War changes
Continuing my update marathon for the demo verison i bring new stuff.
Reworked the skirmish map, more mirrored encounters, new maps and layouts.
Especially the swamp 1v1 is a new map
New scoring endscreen after a map is completed (units lost etc.) and reworked victory/ lose conditions.
Can customize victory condition and hero start level in skirmish
More interesting to play against the demon faction now
New hero necrolord for the enemy with its own set of spells: raise dead, soul sipphon, fireball and harvester aura Steam post image
Raise dead: Summons more and more zombies from corpses per level, chance increases to summon zombie archers
Soul Sipphon: Attacks change to a pierce shot that applies weak and transfers damage into mana for the caster. Hits own units as well.
Fireball: Long range casting, longer lasting fire fields
Harvester Aura: Activate, drains mana when corpses nearby that then get consumed to heal self and allies in area.
General faction rework, many new sprites and animations, more player colors for units
Corspes now remain and decay (Not all sprites finished yet)
Can click minimap to jump camera to
Campaign reworks, new map with survive mechanics inbetween
Lots of balance rework, trying to get the snowballing demon faction right vs the human faction more structured progression
Working towards multiplayer for a bigger playtest soon, there you will also be able to play the demon faction. For the demo the human faction only remains playable.
Also, there is a discord now as i want to exchange thoughts with dedicated players, especially because of balance and design ideas for the game: discord.gg/2wA7W9vHA
Source
Changelog.gg summarizes and formats this update. How we read updates.
