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Steam News6 July 20261mo ago

Demo Update #3

As promised i keep updating the demo to make it a well rounded experience. Fixes and new Stuff: New skirmish map selection - Can play against up to three enemies and play with allied A.i. players.

In this update1

Full notes

Full Demra: Rifts of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions1 change0 removals
  • Maps
  • Fixes
  • Balance
  • Gameplay
addedFixes and new Stuff:New skirmish map selection - Can play against up to three enemies and play with allied A.i. players. Can switch player slots allied and enemy color, faction, difficulty etc. Great fun and chaos! (But was a lot of work)
fixedFixes and new Stuff:Fixed an issue with the objectives in campaign mission 02 where you could not proceed at the end.
addedFixes and new Stuff:New hero ability blessing aura. Buff yourself and nearby allies with armor, move and attack speed. Active aura burns mana, good for quick pushes against the enemy.
addedFixes and new Stuff:Peasants can now repair buildings once you upgraded to castle. In the commands tab you can auto repair on/ off or even set repair priorities.
fixedFixes and new Stuff:Buildings can be set on fire by enemy fire attacks. Peasant repairing reduces the fire step by step. Stone buildings are less likely to catch fire.
fixedFixes and new Stuff:Priests can be researched to cast flaming light, buffing allies with bonus damage and fire resistance.

Demra: Rifts of War changes

addedNew skirmish map selection - Can play against up to three enemies and play with allied A.i. players. Can switch player slots allied and enemy color, faction, difficulty etc. Great fun and chaos! (But was a lot of work)
fixedFixed an issue with the objectives in campaign mission 02 where you could not proceed at the end.
addedNew hero ability blessing aura. Buff yourself and nearby allies with armor, move and attack speed. Active aura burns mana, good for quick pushes against the enemy.
addedPeasants can now repair buildings once you upgraded to castle. In the commands tab you can auto repair on/ off or even set repair priorities.
fixedBuildings can be set on fire by enemy fire attacks. Peasant repairing reduces the fire step by step. Stone buildings are less likely to catch fire.

As promised i keep updating the demo to make it a well rounded experience.

Fixes and new Stuff:

  • New skirmish map selection - Can play against up to three enemies and play with allied A.i. players. Can switch player slots allied and enemy color, faction, difficulty etc. Great fun and chaos! (But was a lot of work)

  • Fixed an issue with the objectives in campaign mission 02 where you could not proceed at the end.

  • New hero ability blessing aura. Buff yourself and nearby allies with armor, move and attack speed. Active aura burns mana, good for quick pushes against the enemy.

  • Peasants can now repair buildings once you upgraded to castle. In the commands tab you can auto repair on/ off or even set repair priorities.

  • Buildings can be set on fire by enemy fire attacks. Peasant repairing reduces the fire step by step. Stone buildings are less likely to catch fire.

  • Priests can be researched to cast flaming light, buffing allies with bonus damage and fire resistance.

  • Priests have now an toggle under commands tab to determine what they are allowed to auto cast.

  • Minimap pings and you can click on the minimap to zoom there. Camera stays there until you press spacebar for follow cam again.

  • Reworked light and coloring of whole game, bit darker and tried to make it more readable.

  • New sprites (secure sawmill etc.)

Enjoy!

Source

Steam News / 6 July 2026

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