HomeGamesUpdatesPricingMethodology
Steam News2 August 202511mo ago

Update Version 0.2.1 "Shopkeeper"

This is a small update. Added Character: Shopkeeper Added Shop System Added Item Bank System Added the ability to send fish caught from the fishing minigame to the Item Bank Added Pop-up Numbers on Damage Fixed some thi

Full notes

Full Demon's Regalia: Colosseum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • Store
  • Gameplay
  • Balance
  • Fixes
addedAdded Character: Shopkeeper
addedAdded Shop System
addedAdded Item Bank System
addedAdded the ability to send fish caught from the fishing minigame to the Item Bank
addedAdded Pop-up Numbers on Damage
fixedFixed some things (i don't remember how many)

Demon's Regalia: Colosseum changes

addedAdded Character: Shopkeeper
addedAdded Shop System
addedAdded Item Bank System
addedAdded the ability to send fish caught from the fishing minigame to the Item Bank
addedAdded Pop-up Numbers on Damage

This is a small update.

  • Added Character: Shopkeeper

  • Added Shop System

  • Added Item Bank System

  • Added the ability to send fish caught from the fishing minigame to the Item Bank

  • Added Pop-up Numbers on Damage

  • Fixed some things (i don't remember how many)

Steam post imageSteam post image

This is a pretty small update that implements the shop and item bank system. I'll be using and expanding on these systems once I work on version 0.3 but for now the base is set and functional. Later on, I'll make it so that you can upgrade your bank to store more things and the shop will upgrade on its own which will result in more things sold with higher available tiers.

For the numbers on hit; I just thought of adding it while I was making the shop work. I've also made it so that a number pops up when you buy or sell things. Also, when it comes to the numbers, if you notice that when it rolls a critical hit, it may be lower than your previous non critical hit with the same attack. This is because it low rolled the damage and that happened to crit. I should probably adjust it so that a critical low roll hit should at least be closer on average to a non critical high roll.

Lastly, the shopkeeper. I spent more time modeling the shopkeeper than making all the code/blueprints for this update. She is an NPC and I should probably figure a way to speed up the modeling pipeline for NPCs so when I do version 0.3 it doesn't take forever.

That's mostly it. Next update; version 0.2.2 I'll be implementing Items in Combat, similarly if you've played the legend of Dragoon, the item "burn-out", something like that. Also the next character, per suggestion is the Dullahan. Her design is in the character select. Her concept is she's a fungus in the shape of a human where her main body is her head. The rest of her body is just an appendage which she uses as a weapon to spook people. She's also fire elemented so she could probably self-destruct her body. I might make that a secondary ult move or something.

-regalfang

Source

Steam News / 2 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.