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Steam News27 June 20251y ago

Roadmap and Future Rehauling

Demon's Regalia: Colosseum is a game I've been working on for 2 and a half years now.

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addedDemon's Regalia: Colosseum is a game I've been working on for 2 and a half years now. It is formatted like a fighting game and as it stands; other than the music, the game will be ok as long as I keep on adding and improving things within it. Here is currently the overall game:
addedSo how this will work is; First, All the Characters now have Permanent Leveling. You can level the characters individually up to the current level cap per update. Then, the game runs on a Day/Night Cycle. During the night, you have access to the Colosseum Mode were you can level and gain money to get stronger and purchase items to... Enter the Dungeon in the Delve Mode. During the Day the Colosseum fights are closed and the door to the Dungeon is open. You can do the Delve mode to find Artifacts to equip and make your characters stronger, then explore deeper per delve to unlock more of the dungeon. The end result would be a loop of getting stronger in the Colosseum then Delving in the Dungeon for Artifacts to equip to get into harder and more rewarding fights in the Colosseum to get even stronger to go to Deeper floors in the Dungeon ending in becoming the Champion in the Colosseum and reaching the Deepest Floors in the Dungeon.
addedEvery numbered update will have a character added(NPC or Playable) including in-between updates not mentioned here.
changedI will be making the Shop and Item systems first and then I'll work on the Game Rehaul. By version 0.3.0 should have the individual permanent Leveling and day/night Cycles. Also the music should be included. If I can't find a composer by then I'll be using temporary not so great music made by myself.
addedAnd this is the plan for the game till completion. I will be adding and modeling a lot more monster girls. It is the Hardest part in making this game and hopefully I can pull it off.

Demon's Regalia: Colosseum changes

addedDemon's Regalia: Colosseum is a game I've been working on for 2 and a half years now. It is formatted like a fighting game and as it stands; other than the music, the game will be ok as long as I keep on adding and improving things within it. Here is currently the overall game:
addedSo how this will work is; First, All the Characters now have Permanent Leveling. You can level the characters individually up to the current level cap per update. Then, the game runs on a Day/Night Cycle. During the night, you have access to the Colosseum Mode were you can level and gain money to get stronger and purchase items to... Enter the Dungeon in the Delve Mode. During the Day the Colosseum fights are closed and the door to the Dungeon is open. You can do the Delve mode to find Artifacts to equip and make your characters stronger, then explore deeper per delve to unlock more of the dungeon. The end result would be a loop of getting stronger in the Colosseum then Delving in the Dungeon for Artifacts to equip to get into harder and more rewarding fights in the Colosseum to get even stronger to go to Deeper floors in the Dungeon ending in becoming the Champion in the Colosseum and reaching the Deepest Floors in the Dungeon.
addedEvery numbered update will have a character added(NPC or Playable) including in-between updates not mentioned here.
changedI will be making the Shop and Item systems first and then I'll work on the Game Rehaul. By version 0.3.0 should have the individual permanent Leveling and day/night Cycles. Also the music should be included. If I can't find a composer by then I'll be using temporary not so great music made by myself.
addedAnd this is the plan for the game till completion. I will be adding and modeling a lot more monster girls. It is the Hardest part in making this game and hopefully I can pull it off.

Demon's Regalia

Colosseum is a game I've been working on for 2 and a half years now. It is formatted like a fighting game and as it stands; other than the music, the game will be ok as long as I keep on adding and improving things within it.

Here is currently the overall game

This is ok, but I want to try out something HARDER. I don't want to change the overall combat and characters but I do want to change how the overall game plays. So I thought up a system that will change the game into it's intended vision of a gatcha game without the gatcha:

So how this will work is; First, All the Characters now have Permanent Leveling. You can level the characters individually up to the current level cap per update. Then, the game runs on a Day/Night Cycle. During the night, you have access to the Colosseum Mode were you can level and gain money to get stronger and purchase items to... Enter the Dungeon in the Delve Mode. During the Day the Colosseum fights are closed and the door to the Dungeon is open. You can do the Delve mode to find Artifacts to equip and make your characters stronger, then explore deeper per delve to unlock more of the dungeon. The end result would be a loop of getting stronger in the Colosseum then Delving in the Dungeon for Artifacts to equip to get into harder and more rewarding fights in the Colosseum to get even stronger to go to Deeper floors in the Dungeon ending in becoming the Champion in the Colosseum and reaching the Deepest Floors in the Dungeon.

If you want to do one mode over the other, you can take a nap in the day to skip the Delve Mode or sleep in the night to skip the Colosseum Mode. Mini games should be doable anytime. The story will be based of this whole loop. I'll also be implementing things like sync fights so you can level lower characters more easily and Level Ascending if you want to make a specific character even stronger.

This is the overall game I want to make but I first need to make a few more base systems. Thus here is the roadmap:

Every numbered update will have a character added(NPC or Playable) including in-between updates not mentioned here.

I will be making the Shop and Item systems first and then I'll work on the Game Rehaul. By version 0.3.0 should have the individual permanent Leveling and day/night Cycles. Also the music should be included. If I can't find a composer by then I'll be using temporary not so great music made by myself.

And this is the plan for the game till completion. I will be adding and modeling a lot more monster girls. It is the Hardest part in making this game and hopefully I can pull it off.

If you want to know, the game will turn from a fighting game into a Dual Genre game although the combat is the same in both modes.

-regalfang

Source

Steam News / 27 June 2025

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