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Steam News24 May 20251y ago

Update Version 0.2.0 "Knight"

Here is all the additions and fixes to this update: Added Character: Knight Added "Team Attacks" Added Element: Water Added additional addon effects to Elements Added Icedrake's "Ult" move Changed Camera on action selec

Full notes

Full Demon's Regalia: Colosseum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
addedAdded Character: Knight
addedAdded "Team Attacks"
addedAdded Element: Water
addedAdded additional addon effects to Elements
addedAdded Icedrake's "Ult" move
changedChanged Camera on action select

Demon's Regalia: Colosseum changes

addedAdded Character: Knight
addedAdded "Team Attacks"
addedAdded Element: Water
addedAdded additional addon effects to Elements
addedAdded Icedrake's "Ult" move

Here is all the additions and fixes to this update:

  • Added Character: Knight

  • Added "Team Attacks"

  • Added Element: Water

  • Added additional addon effects to Elements

  • Added Icedrake's "Ult" move

  • Changed Camera on action select

  • Changed timings between attacks

  • Fixed Element Proccing issues

  • Fixed Menu UI relapsing issues

  • Fixed some other bugs

  • Updated Unreal engine to 5.5

  • Added Duplicate Game version for Ray tracing/Lumen for lighting

First of all, there is a decent amount of stuff I still want to implement for this update. It will be version 0.2.0 b and I'll probably implement it within the next 2 weeks to a month from now. This includes:

  • Colosseum mode's Leveling Tier system

  • Free camera mode menu

  • Adding more visual wise to the colosseum to take advantage of UE 5.5's Lumen lighting

I also want to expand the inventory system and the use/collecting of items but that's for a later update.

Now, I should explain some of the update. There are 2 COPIES of the game now. One with ray tracing off (the default) and one with it on. The reason why is because UE doesn't allow you to turn it off and on in-game for now so this is my short solution to implement Raytracing. Honestly, there's not much difference visually since I haven't implemented any new designs to the stage yet so...

The Knight is a human character that should be able to equip weapons, but not right now. The Equipment system is not ready yet. Other Humans should be able to equip corresponding weapons to their class when I have all the systems ready.

The Team Attacks are a remedy to the long combat times of 3 v 3 fights. They are enacted when you choose the same attack for your characters with in the turn. This results in you rushing down an opponent and reducing the time of the turn by skipping all other cooperating character's turns. I'll probably add other mechanics to make the combat more better but I don't want to throw any and all ideas that could be brought up just yet.

and that's it for now. Expect another update hopefully within a month. If there's any issues or suggestions, I'd like to hear it. and hope you have a nice day. I still need to rework some of the art... and the music...

-regalfang

Source

Steam News / 24 May 2025

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