Full notes
Full DEMONOLITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Maps
These changes are based on your feedback. We truly appreciate your activity and attention — thanks to you, the game keeps getting better. Please keep sharing your impressions and ideas!
Weapons
Reworked recoil for all automatic weapons (AK, MAG, Vector) — they handle much better and feel less frustrating.
Minigun — recoil fully reworked.
Minigun — damage per shot significantly increased.
Double-barrel Shotgun — slightly adjusted recoil and increased max ammo.
Pump Shotgun — damage reduced.
MAG — damage per shot increased.
Perks
Conditioning and Second Wind renamed to Bigger Health and Regenerator.
Bigger Health now stacks twice (from 100 HP to 150 and 200).
Double Shot — fixed a bug where activating the perk unintentionally increased weapon fire rate.
NEW PERK — Rapid Fire: increases weapon fire rate and reload time (does not stack).
System Changes
Power-ups now show their names when you hover over them.
Reduced ally revive time (easier to save teammates).
Several enemies have been strengthened.
Improved connection quality between players.
Added a video tutorial to the main menu.
Bug Fixes
Reduced the likelihood of the double-reload bug.
Fixed the “Maximum Perks” achievement — it now works correctly.
Removed several spots that allowed leaving map bounds.
Fixed an issue that prevented connecting to another player.
This is only the beginning! More patches and improvements are coming. Stay tuned for news.
Source
Changelog.gg summarizes and formats this update. How we read updates.
