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Steam News5 March 20264mo ago

Demonic Episode – Version 1.0 (Final Release)

New Content Playable Intro & Tutorial Overhaul Completely new intro map Classic tutorial removed The intro is now fully playable and integrates all tutorials directly into the gameplay New Story & New Branding The story

In this update15

Full notes

Full Demonic Episode update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes18 additions30 changes3 removals
  • Maps
  • Gameplay
  • Store
  • Balance
  • Server
  • Events
addedPlayable Intro & Tutorial OverhaulCompletely new intro map
removedPlayable Intro & Tutorial OverhaulClassic tutorial removed
changedPlayable Intro & Tutorial OverhaulThe intro is now fully playable and integrates all tutorials directly into the gameplay
changedNew Story & New BrandingThe story has been completely reworked
addedNew Story & New BrandingThe new story is reflected both in the in-game texts and in the updated Steam store presentation
addedNew DemonA new werewolf-like demon can now appear

Demonic Episode changes

addedCompletely new intro map
removedClassic tutorial removed
changedThe intro is now fully playable and integrates all tutorials directly into the gameplay
changedThe story has been completely reworked
addedThe new story is reflected both in the in-game texts and in the updated Steam store presentation

New Content

Playable Intro & Tutorial Overhaul

  • Completely new intro map

  • Classic tutorial removed

  • The intro is now fully playable and integrates all tutorials directly into the gameplay

New Story & New Branding

  • The story has been completely reworked

  • The new story is reflected both in the in-game texts and in the updated Steam store presentation

New Demon

  • A new werewolf-like demon can now appear

  • Like all other demons, this enemy features a unique ability and AI

  • If the werewolf is present on the map, no flying demons will spawn, as its special ability already provides enough challenge

New Maps & Adjustments

  • The brand-new map “Lost Cathedral”, including its variations, is now playable

  • “New Hope Cemetery”Level design has been adjusted in certain areas

Perk System

  • Fully implemented perk system

  • Perks can be purchased in multiple tiers; each tier requires soul coins to unlock

  • The type and percentage bonus of a perk are selected randomly (e.g. a level 2 perk may increase a character’s stamina by 20%)

  • Perks can be sold again for soul coins depending on their quality

New Riddle & Riddle Improvements

  • The new “Stone Cage” riddle can now appear in Phase 1

  • Circle riddle redesigned to be easier to understand and more multiplayer-friendly

Lobby Overhaul

  • Completely new UI for player selection and server settings

  • New player selection

  • Character skills are now showcased in a short video.

  • Full UI redesign for players and servers

  • Integration of the new perk system

  • Significantly improved usability

New Minion

  • In Phase 2, a new minion can now appear, which must be sacrificed at the ritual site as usual

Level-Up System Overhaul

  • XP distribution completely reworked: lower levels require less XP to level up, higher levels require more

  • You now receive 15 soul coins per level-up, which can be used to unlock new perks

Twitch Integration

  • Streamers can directly connect their Twitch channel to the game

  • Viewers can trigger in-game events via chat commands

  • Commands can be individually enabled or disabled

  • Thresholds can be defined to determine when an event is triggered

  • All available commands and their current status (available, unavailable, cooldown) are displayed in-game

Match End Outros

  • A short outro is shown at the end of a match depending on victory or defeat

Subtitles & Options

  • Subtitles implemented (tutorial)

  • Separate subtitle option available in the settings menu

Gadget Improvements

  • The speaker’s gadget now displays distances as numbers instead of an unclear distance curve

  • The gadget’s range has also been increased

  • Light technicians now visibly carry their light on their back, providing a clear visual indicator for other players that the standing light is available

New Achievements

  • A total of 7 new achievements have been added alongside the new content

Engine Upgrade

  • Upgraded to the latest version of Unreal Engine 5 (5.7.1)

Improvements

  • Extensive performance optimizations

  • UI hints are now easier to read thanks to new fonts and various other adjustments

  • DLSS updated to the latest version and improved

  • Improved performance of all playable characters

  • Speaker gadgetSearch area increased to make clues easier to find (depending on difficulty)
  • Demon soundsSlightly increased range and volume of several sound effects
  • Weather effects disabled on medkits for better visibility

  • Gameplay music volume slightly reduced

  • Improved team car textures (mud, dirt, wear, etc.); the car is now cluttered with team equipment

  • Improved German localization

  • Dryland mapNew jump-off points added on bridges for players and demons
  • The mystical cloud appearing after the demon is awakened is now less bright

  • Revised “How to Play” texts

  • Slightly adjusted item highlighting

  • Respawn time of flying demons increased

  • Stamina recovery time significantly reduced and overall stamina duration increased

  • Visual escalation: Many more small hell portals now appear on the ground, gradually covering the map in red sparks over the course of the match

  • Item spawn rate for 1–2 players increased to make batteries, matches, and medkits easier to find

  • Weather improvements: Vegetation now reacts more realistically to weather changes

  • Medium class: Ritual sites are now much more visible thanks to ash spots that can only be fully seen by the Medium

  • Locked doors that initially blocked access to additional areas are now unlocked by default which leads to more action-packed gameplay but can be disabled in the server settings

  • Goat demon: Breathing sounds can now be heard from a greater distance

  • Thought DevourerThe slowdown skill now has a slightly increased range
  • Minion movement speed reduced to make them easier for players to catch

  • Countdown timer at match start was reduced to 30 seconds

Bug Fixes

  • Fixed various navigation issues for all demons

  • Torch light flickering from a distance → fixed

  • Witch missing footstep sounds in certain animations → fixed

  • Gameplay music continued playing despite the end screen → fixed

  • Goat demon unable to jump → fixed

  • Weather effects affecting indoor areas → fixed

  • Corrected incorrectly placed meshes in buildings

  • Abandoned FactoryPlayers could spawn out of bounds after being grabbed by the witch → fixed
  • Pickup particle effects were too bright → fixed

  • How-to-play overview missing on Dryland and Forgotten Village maps → fixed

  • Demon briefly continued moving during phase transitions before being reset → fixed

  • Forgotten VillageOutdoor wind effects affected plants inside the cave → fixed
  • Cameraman class could bypass the flying demon debuff by toggling night vision → fixed

  • Flying demon could still attack players while they were downed → fixed

  • In some situations, demon kill cutscenes played without sound → fixed

  • Witch grab cutscene duration varied between maps → fixed

  • In some maps, demon attack sound effects played during map loading → fixed

Thank you to all demon hunters, mediums, and survivors who have accompanied Demonic Episode on this journey.

Version 1.0 is not the end — it is the beginning of a new chapter.

Now go… and banish the evil! 😈🩸

Source

Steam News / 5 March 2026

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