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Steam News29 October 20232y ago

Game update 10/29/2023

Improvements Objectives All objectives are now only displayed in the corresponding phase in which you have to complete the objectives.

In this update2

Full notes

Full Demonic Episode update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedOther improvementsGame phases: the game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface. - Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced. - Goat demon: the demon is much less aggressive in the initial phase. If it hides in the bushes and a player is nearby, it will now flee instead of attacking shortly after being scared away. - Witch: the aggression range has been slightly reduced. - Slightly more paranormal phenomenas are spawned with 3 and 4 players. With one or two players even more are spawned. - The ritual places are now already recognizable for the medium from the start of the game. - The footprints around the ritual places are now highlighted more or less depending on the difficulty level. - In ritual places and areas where footprints can be seen, the number of foliage has been reduced for better visibility. - The accuracy of the speaker's gadget is now generally more accurate and becomes less accurate as the difficulty increases. - When the speaker's or light technician's gadget is picked up, the player now gets a small overview of how the gadget works.

Demonic Episode changes

changedGame phases: the game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface. - Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced. - Goat demon: the demon is much less aggressive in the initial phase. If it hides in the bushes and a player is nearby, it will now flee instead of attacking shortly after being scared away. - Witch: the aggression range has been slightly reduced. - Slightly more paranormal phenomenas are spawned with 3 and 4 players. With one or two players even more are spawned. - The ritual places are now already recognizable for the medium from the start of the game. - The footprints around the ritual places are now highlighted more or less depending on the difficulty level. - In ritual places and areas where footprints can be seen, the number of foliage has been reduced for better visibility. - The accuracy of the speaker's gadget is now generally more accurate and becomes less accurate as the difficulty increases. - When the speaker's or light technician's gadget is picked up, the player now gets a small overview of how the gadget works.

Improvements

Objectives

  • All objectives are now only displayed in the corresponding phase in which you have to complete the objectives. - The objectives you have to complete are now more concretely defined for better understanding.

Other improvements

  • Game phasesthe game phases are now more clearly visible in the objectives and when the game phase changes players are now getting notified via the userinterface. - Demons: the running/walking speed of the demons on the difficulty medium and hard has been slightly reduced. On the easy difficulty, the running speed has been greatly reduced. - Goat demon: the demon is much less aggressive in the initial phase. If it hides in the bushes and a player is nearby, it will now flee instead of attacking shortly after being scared away. - Witch: the aggression range has been slightly reduced. - Slightly more paranormal phenomenas are spawned with 3 and 4 players. With one or two players even more are spawned. - The ritual places are now already recognizable for the medium from the start of the game. - The footprints around the ritual places are now highlighted more or less depending on the difficulty level. - In ritual places and areas where footprints can be seen, the number of foliage has been reduced for better visibility. - The accuracy of the speaker's gadget is now generally more accurate and becomes less accurate as the difficulty increases. - When the speaker's or light technician's gadget is picked up, the player now gets a small overview of how the gadget works.

Source

Steam News / 29 October 2023

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