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Steam News1 May 20224y ago

Demo version 1.4 is live

Hello everyone! I think I reached the point where I can say that now demo version is kinda final. That update was made especially for the upcoming "Going Rogue" festival that starts very soon.

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Repeated intro

Hello everyone!

What changed

1 fix1 addition0 changes0 removals
  • UI and audio
  • Gameplay
fixedLet me introduce the changes I made: - Save/Load feature! (Game automatically saves at the church between runs. But you still can't exit game during the run and return to the same place. Please take that into consideration) - Freezes every 5 seconds were eliminated (please contact me if not) - Now you can upgrade the blood flask. Talk to the alchemist at the Church. And don't forget to bring some source - Some rooms were slightly decorated - AI of Knight enemy was slightly improved - Sounds were slightly rebalanced to be less loud - Other minor bugs were fixed
addedI think I will leave that demo for a couple of months as it is. During the may I am planning to publish some devlog videos, telling people how to make a game with no code and no team. And summer will be a rush to the early access build. So expect new shiny game in autumn, I guess.

I think I reached the point where I can say that now demo version is kinda final. That update was made especially for the upcoming "Going Rogue" festival that starts very soon. I hope it will allow me to gain more wishlists. (There are 1500 by far, thank you, everyone!)

Let me introduce the changes I made: - Save/Load feature! (Game automatically saves at the church between runs. But you still can't exit game during the run and return to the same place. Please take that into consideration) - Freezes every 5 seconds were eliminated (please contact me if not) - Now you can upgrade the blood flask. Talk to the alchemist at the Church. And don't forget to bring some source - Some rooms were slightly decorated - AI of Knight enemy was slightly improved - Sounds were slightly rebalanced to be less loud - Other minor bugs were fixed

I think I will leave that demo for a couple of months as it is. During the may I am planning to publish some devlog videos, telling people how to make a game with no code and no team. And summer will be a rush to the early access build. So expect new shiny game in autumn, I guess.

If you have any thought how to improve my game - please post it to the feedback discussion

Have a nice day!

Ernest

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Steam News / 1 May 2022

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