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Full Demon Source update
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Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
I think I reached the point where I can say that now demo version is kinda final. That update was made especially for the upcoming "Going Rogue" festival that starts very soon. I hope it will allow me to gain more wishlists. (There are 1500 by far, thank you, everyone!)
Let me introduce the changes I made: - Save/Load feature! (Game automatically saves at the church between runs. But you still can't exit game during the run and return to the same place. Please take that into consideration) - Freezes every 5 seconds were eliminated (please contact me if not) - Now you can upgrade the blood flask. Talk to the alchemist at the Church. And don't forget to bring some source - Some rooms were slightly decorated - AI of Knight enemy was slightly improved - Sounds were slightly rebalanced to be less loud - Other minor bugs were fixed
I think I will leave that demo for a couple of months as it is. During the may I am planning to publish some devlog videos, telling people how to make a game with no code and no team. And summer will be a rush to the early access build. So expect new shiny game in autumn, I guess.
If you have any thought how to improve my game - please post it to the feedback discussion
Have a nice day!
Ernest
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