Full notes
Full Demon Source update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Thank you for finding me on Steam Next fest and earlier. During the playtest you left me a lot of precious feedback. Especially regarding the most annoying bugs. I will give them higher priority.
However, it is clear now that the game should be polished before I start to make new content. So I created a roadmap for myself that I would like to share with you, but first...
PEASE, IF YOU ARE PLAYING DEMO, BE FORGIVING I am jut one person and there is a war in my country preventing me to work 24/7 fixing it for now. In general, I encourage you to try it, but for the full experience, please, wait a month and a half.
So,
THE ROADMAP
01 March - Download the demo button will not be featured on the page anymore. However, you will still be able to find it below the info block on the right. Release date will be changed to September
30 March - Version 1.3 with fixes: - Sound rework, adding more sounds to enemies. And fixing bugs when using some skills (like lightning) - Fix of invisible walls and visible, but not collidable walls - Fix of mage class causing lags during the gameplay - Destructible objects optimization - no more lags on destroy - NavMesh and AI fix - no more staggering in textures enemies. They will hunt you to death. - Weapons improve - no more misses when you are too close to the enemy (except of the spears - it is intended thing for spears)
(probably) - melee module update. More stable work during the battles (probably) - Ragdoll module update. No more double triggering of Ragdoll component
End of the April - Version 1.4 - Core Gameplay Completed - Blessing system - you can upgrade each weapon separately - Initial Item Rarity system - Gold and merchants - you can buy Items you want during the run - Alchemist will upgrade your Demon Blood flask (potion) - Effectiveness of Green skills will be affected by agility. Blue - by intellect. - 10 more rooms with interactables and random encounters. More secrets will be added to the existing rooms
SEPTEMBER - Early Access - Item Rarity System - Market District level with Librarian boss (or other) - Gnome District level with Mecha golem boss - Hell district level with the Source Guardian boss - Questlines with inhabitants of the Church - Ending - Secret (true) ending
Stay safe! Sincerely yours, Ernest
Source
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