Full notes
Full Demon Source update
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What changed
- Performance
- Workshop
- UI and audio
- Gameplay
Hi there!
Sorry for being late with this for almost a two weeks. As you may notice, I am a belarusian guy who is being sanctioned as hell. But I live in Ukraine with Ukrainian wife. So war kinda affects my performance. Even the final release date may be delayed. Luckily, I do it on my own and don't have any publisher to tell me what to do.
Anyway. I am continue improving my game. And I finally have managed to apply some fixes I wanted for a long time.
Here it is. Version 1.3 includes:
Update of ragdoll system - no more double triggering ragdoll state - Update of melee system - hitboxes doesn't collide without purpose - Item destruction module fix - no more freezes on destruction - AI Navmesh fix - enemies can walk between rooms now. And almost not being stuck when chasing you - Gold can be found in the dungeon. And if you are lucky, you can find a trader and buy something from him (currently unbalanced thing. So you really need to be very lucky) - Parts can be found in the dungeon - use them for green skills or repair mechanisms - Skill system rework - now red skills are free but have long cooldown. Blue skills consume mana but have less cooldown. And green skills have no cooldown, but each use consumes a certain amount of parts - Now you can upgrade your weapons with blessing altars - 3 new rooms were added: workshop, labyrinth, puzzlefloor room. As well as one interesting encounter. - Source collection effect is fixed - now it triggers every time you get source. Not just one time. - Chests are now highlighted to make them easier to find - Shadows were disabled for player and some other objects, which drastically improved the performance on Mac - Weapon special skills have been fixed. Some of them are not finished, but all of them are working now. I also added a slow mo effects to some of them. - Other minor bug fixes
Wow, I realised the amount of work I did only after I wrote this list.
At the beginning of may there will be a Steam festival for Roguelike games. I am planning to make my demo polished as much as I can to maximise the effect. Specifically, I am going to:
Add more little decorative objects to rooms, making them visually beautiful - AI improvements - Sounds rework - Save/Load system (Probably)
So stay in touch! And please, shout in the comments if something isn't working in new build.
Have a nice day!
Ernest
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