In this update2
Full notes
Full Demegraunt update
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What changed
- Gameplay
- UI and audio
- Maps
Demegraunt changes
Well, another year has come. ːnymistletoeːːsc_sockːːsc_candyː
Meanwhile, I'm still working on the game. As usual, I'll start with the list of changes:
Big features:
ːexpeditionː The first level has been completely redesigned. Reduced in size, and shows the development of mechanics more harmoniously. It became more interesting to play.
ːswordsː A flexible arena architecture has been developed, with data storage and the use of external systems.
ːshieldyourassː Energy shield attack mechanics. Allows you to push/deflect/neutralize threats, as well as other uses.
ːfbmiteː New enemies.
ːid_teslaː A bunch of new interactive items.
Small features:
ːGrenade_GGCː Improved grenade mechanics. Added UI for grenades.
ːsteamthisː Coyote time. I don’t know why I didn’t do this earlier.
ːLocked_ACSː Mechanics of sealed containers. To open them you need to find a tool, or you can try to find another way.
ːPlayItOutː Updated tutorials. Now they visually display the animation stage so that the moment of the beginning and end of the tutorial is clear.
ːSpeech_Questionː Popup-messages for ambiguous moments.
ːDogTagː Tooltips for items in the inventory.
ːwl5bagː Collected items are transferred when changing location on the same mission.
ːSRW30_Explosionː Projectiles have acquired some rules. Some projectiles can now be destroyed or reflected. Some projectiles can penetrate shields.
ːid_mineː A small mini-game, as an alternative way to defuse mines.
ːtime_not_muchː Pause in the menu.
ːscreepsː The second mission is still not finished, and therefore in the current version of the game there is no way to get to it through the world map. The demo version of the game is planned to be updated until the second mission is ready.
ːMessageMitː By the way, our own framework is slowly beginning to form around all the implemented systems and mechanics. Maybe someday I will talk about some implementations in separate blogs.
Source
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