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Steam News2 May 20251y ago

Version 0.7.3

A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time. Fixed the drawing order of the laser-spinner. Both characters can charge each other.

Full notes

Full Demegraunt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedA small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.
fixedFixed the drawing order of the laser-spinner.
changedWhile charged, characters deal increased damage, but consume charge time.
changedNormal melee attack now deals damage and knocks back only one enemy.
changedSide melee attack now deals damage and knocks back multiple enemies with some delay.
removedDynamic tooltips have been removed, instead a panel with actions is shown at the bottom (not finished).

Demegraunt changes

addedA small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.
fixedFixed the drawing order of the laser-spinner.
changedWhile charged, characters deal increased damage, but consume charge time.
changedNormal melee attack now deals damage and knocks back only one enemy.
changedSide melee attack now deals damage and knocks back multiple enemies with some delay.

A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.

  • Fixed the drawing order of the laser-spinner.

  • Both characters can charge each other.

  • Visual indicator that a character is charged.

  • While charged, characters deal increased damage, but consume charge time.

  • Normal melee attack now deals damage and knocks back only one enemy.

  • Side melee attack now deals damage and knocks back multiple enemies with some delay.

  • There is now only one type of trigger for a charged attack executed by any character.

  • The charged attack is triggered immediately after the charge bar is filled.

  • Explosions shake the camera slightly for a better sense of impact.

  • Additional visual effects for some creatures.

  • Dynamic tooltips have been removed, instead a panel with actions is shown at the bottom (not finished).

Source

Steam News / 2 May 2025

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