Full notes
Full Demegraunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Demegraunt changes
A small list of additions that I am posting now before trying to add something complex and that will presumably take a long time.
Fixed the drawing order of the laser-spinner.
Both characters can charge each other.
Visual indicator that a character is charged.
While charged, characters deal increased damage, but consume charge time.
Normal melee attack now deals damage and knocks back only one enemy.
Side melee attack now deals damage and knocks back multiple enemies with some delay.
There is now only one type of trigger for a charged attack executed by any character.
The charged attack is triggered immediately after the charge bar is filled.
Explosions shake the camera slightly for a better sense of impact.
Additional visual effects for some creatures.
Dynamic tooltips have been removed, instead a panel with actions is shown at the bottom (not finished).
Source
Changelog.gg summarizes and formats this update. How we read updates.
