Full notes
Full Demegraunt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
For this update, most of my time was spent improving and fixing things, some of which I was informed of via feedback. Here are the most noticeable changes:
Big features:
New behavior for characters (shooting, using first aid kits, cutting tall grass, etc.).
Additional cutscene at the end of the boss fight.
Added the first version of the hub and world map (WIP).
Small features:
A fragment of the first level has been reworked to teach the player the mechanics of throwing.
Damage absorption animation for energy shield.
Slowly gaining bonus to speed if the character runs for a long time.
Fixes:
Fixed many bugs with service loading, incorrect behavior and visual glitches.
Source
Changelog.gg summarizes and formats this update. How we read updates.
