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Steam News22 February 20251y ago

0.4 LIVE & Demo Update

Hello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes.

In this update8

Full notes

Full DeltaPhysics update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes.

What changed

1 fix9 additions8 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
changedHello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes.
addedNew Area - Rotational MechanicsContinuing with the physics-based inspiration, the key idea and theme behind this area is a Rube Goldberg machine that has the enemy demonstrate various rotation-based phenomena. Mechanics-wise, a new upgrade is waiting, as well as a new transportation gimmick to explore the map with!
addedNew Upgrades & IconsNew progression upgrades have already been implemented and mostly tested, just waiting for the respective level designs to implemented for highlighting their capabilities. New icons have been added along with the upgrades, and the existing icons have been redone to better fit the game's style.
addedNew Upgrades & IconsNOTE: The later 3 "super"-upgrades are designed to highlight the interactions between the 3 earlier upgrades, and require the corresponding upgrades before taking effect. For example, the new upgrade in 0.4 requires both the Spin and Rope upgrades. NOTE2: The existing rope icon has been repurposed to a later upgrade.
changedAir Particle Changesadjusted force field for smoother and more consistent path
changedAudiorolling SFX now also factors in linear speed; will sound quieter at lower speeds

DeltaPhysics changes

changedHello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes.
addedContinuing with the physics-based inspiration, the key idea and theme behind this area is a Rube Goldberg machine that has the enemy demonstrate various rotation-based phenomena. Mechanics-wise, a new upgrade is waiting, as well as a new transportation gimmick to explore the map with!
addedNew progression upgrades have already been implemented and mostly tested, just waiting for the respective level designs to implemented for highlighting their capabilities. New icons have been added along with the upgrades, and the existing icons have been redone to better fit the game's style.
addedNOTE: The later 3 "super"-upgrades are designed to highlight the interactions between the 3 earlier upgrades, and require the corresponding upgrades before taking effect. For example, the new upgrade in 0.4 requires both the Spin and Rope upgrades. NOTE2: The existing rope icon has been repurposed to a later upgrade.
changedadjusted force field for smoother and more consistent path

Summary of 0.4 Changes (from previous patch notes / devlogs

New Area - Rotational Mechanics

Continuing with the physics-based inspiration, the key idea and theme behind this area is a Rube Goldberg machine that has the enemy demonstrate various rotation-based phenomena. Mechanics-wise, a new upgrade is waiting, as well as a new transportation gimmick to explore the map with!

New Upgrades & Icons

New progression upgrades have already been implemented and mostly tested, just waiting for the respective level designs to implemented for highlighting their capabilities. New icons have been added along with the upgrades, and the existing icons have been redone to better fit the game's style.

NOTE

The later 3 "super"-upgrades are designed to highlight the interactions between the 3 earlier upgrades, and require the corresponding upgrades before taking effect. For example, the new upgrade in 0.4 requires both the Spin and Rope upgrades.

NOTE2

The existing rope icon has been repurposed to a later upgrade.

Patch Notes

Air Particle Changes

  • smoother wind trail by decreasing distance between vertices

  • adjusted force field for smoother and more consistent path

Audio

  • rolling SFX now also factors in linear speed; will sound quieter at lower speeds

  • decreased range for some SFX, to be less audible when off-camera

Misc.

  • added trigger to de-spawn certain objects in the Loop, to help restabilize the simulation

  • slightly decreased size of some collision hitboxes, to prevent unintended physical interactions

  • adjusted some more loading zones, to prevent player from seeing unloaded map parts

  • fixed some misaligned graphics

Demo Update

To better reflect the current state of the game, the demo has been updated with the new graphics and bugfixes. The previous version can still be accessed through Steam Branches/Beta.

What will be changed

  • Spin and Rope maps are replaced by their corresponding redesigns

  • updated Graphics and Audio

  • bug-fixes and Physics tweaks made after the previous demo

  • new save system (full-version saves are NOT compatible and can break)

What will NOT be changed

new maps and mechanics introduced in 0.4

later maps also will not be added; minor map tweaks may happen

Enjoy exploring the new area and mechanics!

Source

Steam News / 22 February 2025

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