Full notes
Full DeltaPhysics update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey DeltaPhysicists, mostly polishing tweaks for this one. No significant bugs discovered, so will be pushing 0.4 to main/public branch next week.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Air Particle Changes
smoother wind trail by decreasing distance between vertices
adjusted force field for smoother and more consistent path
Audio
rolling SFX now also factors in linear speed; will sound quieter at lower speeds
decreased range for some SFX, to be less audible when off-camera
Misc.
added trigger to de-spawn certain objects in the Loop, to help restabilize the simulation
slightly decreased size of some collision hitboxes, to prevent unintended physical interactions
adjusted some more loading zones, to prevent player from seeing unloaded map parts
fixed some misaligned graphics
Source
Changelog.gg summarizes and formats this update. How we read updates.
