Full notes
Full Delta Manager update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Events
Delta Manager changes
🏁 Multi-Category & Endurance Revolution
Multi-Category Simulation: Simulate multiple vehicle categories simultaneously on track with near-infinite customization.
Expanded Lineups: You can now change the number of drivers per team (e.g., field 3 or more drivers per car).
Relay & Stint System: Full integration of live driver swaps during a race to accurately simulate endurance formats.
⚙️ Engineering & Development
Power Units & Penalties: Complete addition of Engine and Battery systems, including the management of grid penalties for exceeding parts quotas.
Unique Development Paths: It is now possible to have cars within the same team follow completely different development paths.
- Engine FreezeNew option allowing you to "freeze" engine development.
- Special Aero Kits (Ovals)Added a dedicated aero mode for oval circuits. This can be activated globally in the rules or per specific circuit for mixed categories, giving you complete creative freedom.
🏎️ Race Strategy & Physics
- Fuel & Refueling (In Testing)Added races with fuel management. You can adjust pit stop times, fuel loads (in liters), and choose the exact performance impact of fuel weight per kg.
Custom Tire Creation: Build your own tire compounds from scratch (colors, speed, durability). You can even set rules to mandate racing with only a single tire type.
Customizable Pit Rules: Freely modify pit stop duration parameters, mandatory pit stops, or the obligation to use two different tire compounds.
- 2D Car BehaviorAdded a parameter to finely tweak how cars behave and handle in the 2D view.
- Simulation Core UpgradeA massive, less visible but highly impactful overhaul of the background simulation system, taking many new factors into account.
🛠️ The Ultimate Editor (Never-Before-Seen Freedom)
Economic & Technical Control: Modify infrastructure costs, crash test reset values, Understanding reset values, and driver stat progression rates.
- Performance Estimator ButtonA magic new tool in the editor that calculates and estimates car performances for every track without needing to launch a game session.
Custom Prize Money: Completely change the ranking rewards and payouts for any category.
- RegulationsAdded parameters to decide the weight and importance of various regulations.
Track Editor Improvements: More precise tools and enhancements for track creation.
👔 Team Management, Drivers & Sponsors
- Sponsor System OverhaulSponsors can now demand specific conditions, impose strict performance objectives, sign multi-year contracts, and you can add custom sponsor images per category. A new dedicated tab makes tracking them easier.
Driver Generation: Choose the nationalities of generated drivers and tweak the probabilities. You can also set the specific age at which "regens" appear and their retirement age.
Transfer Market Limits: Impose min/max age limits, level caps, and potential limits for drivers within a specific category.
- Engines & LoyaltyIn the editor, added "Owned Engines" (manufacturer status), engine loyalty mechanics, and team objectives.
Academies & Manager Rating: Driver academies can now be tied to a configurable country. Additionally, the Manager's rating system is much deeper.
🖥️ Quality of Life, AI & Performance
AI Behavior: Major improvements to AI decision-making, particularly regarding how they handle car "Understanding".
Race Control Options: You can modify the severity of penalties for collisions or reliability issues, or completely disable the Safety Car, Red Flag, and VSC.
UI & Optimization: UI revamped across several menus, massive global performance optimizations, and an enormous amount of bugs squashed.
(Developer Note: I've made so many changes that I honestly can't list them all, and I've definitely forgotten some major features in this list!)
Source
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