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Steam News27 April 20262mo ago

Update 0.35: DRS & ERS

⚡ New race systems Fully customizable DRS: add and edit DRS zones directly in the Circuit Editor (spline snap, wrap-around handling, accurate zone length).

Full notes

Full Delta Manager update

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What changed

5 fixes11 additions7 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Maps
added⚡ New race systems
addedFully customizable DRS: add and edit DRS zones directly in the Circuit Editor (spline snap, wrap-around handling,
addedFully customizable ERS: new battery flow bar in race, configurable ERS modes (pace impact, deployment, recovery)
addedNight racing & lighting: pick the time of day for each race and add lighting track by track.
addedWeather visuals: new clouds and rain effects during races.
changedDirty air logic completely reworked.

Delta Manager changes

added⚡ New race systems
addedFully customizable DRS: add and edit DRS zones directly in the Circuit Editor (spline snap, wrap-around handling,
addedFully customizable ERS: new battery flow bar in race, configurable ERS modes (pace impact, deployment, recovery)
addedNight racing & lighting: pick the time of day for each race and add lighting track by track.
addedWeather visuals: new clouds and rain effects during races.

⚡ New race systems

  • Fully customizable DRS: add and edit DRS zones directly in the Circuit Editor (spline snap, wrap-around handling,

accurate zone length).

  • Fully customizable ERSnew battery flow bar in race, configurable ERS modes (pace impact, deployment, recovery)

through the editor.

  • Night racing & lighting: pick the time of day for each race and add lighting track by track.

  • Weather visualsnew clouds and rain effects during races.

🌬️ Dirty Air — full refactor

  • Dirty air logic completely reworked.

  • Choose the impact curve: linear / quadratic / cubic.

  • All parameters are moddable — nothing hardcoded anymore.

  • Fixed cascading effects between cars.

🤖 AI — new behavior

  • Pace system rewritten with a probabilistic model (more variety, fewer robotic patterns).

  • Fuel-aware AI: pit and push decisions now adapt to remaining fuel.

  • Rain strategy reworked (tyre choice, wet undercut, qualifying residue).

  • Sprinttyre choice fixed.
  • Aggressive/defensive modesstuck-active state fixed.
  • VSC pit AI reworked.

  • All pace/strategy knobs exposed in the mod editor.

🏎️ Drivers & Categories

  • Per-category coefficients: tweak driver attributes category by category to keep things balanced and realistic.

  • Coefficient presets included.

  • Player mode: you can now view other categories.

🏭 Teams & Engines

  • Engine Assistancenew fully customizable system that helps engines improve their development.
  • Team Assistance: same concept on the team side.

  • Catch-up tier systemnew dev dynamic to keep the grid competitive.
  • Reserves → active: you can now move reserve teams and reserve engines into the active pool.

  • Team deletion refactored.

🛞 Tyres

  • More customization for tyre temperatures (warm-up, operating window, thermal deg).

  • Fixed the fuel-only pit bug that affected tyres.

🛠️ Pitstops & Sectors

  • Pitlane factor is no longer hardcoded — set realistic pit times per circuit.

  • Sector auto-estimations are now significantly more accurate.

🗺️ Race 2D Map

  • Full visual overhaul.

  • Improved leaderboard.

  • Visual DRS zones on the map.

🌐 Translations

  • missing keys added.

🐛 Bug fixes

  • Almost every bug reported by the community has been fixed (reliability, incidents, endurance, swaps, multi-category

sponsors, regressions, and more).

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Source

Steam News / 27 April 2026

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