In this update3
Full notes
Full Delta Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Update 0.1 is finally here. I want to sincerely apologize for the delay compared to the announced date, but this update brings significant changes to the game structure.
What changed
- Gameplay
- Maps
- Events
- Performance
- Workshop
- Fixes
Delta Manager changes
Here are the highlights:
🏁 TRACK EDITOR
You can now fully edit every circuit in the game to your liking!
Customization: Edit track characteristics entirely.
Default Support: Any circuit you choose not to modify will have a default layout assigned automatically.
📡 2D RADAR VIEW
A new way to follow the race.
Live Tracking: A radar map allowing you to track your drivers' positions in real-time.
Strategic Design: We chose not to integrate a visual pitlane in this view to facilitate future multiplayer implementation and to keep the focus on strategic gameplay.Steam post image
📅 PRE-SEASON REVOLUTION
Pre-season testing is now entirely configurable. You are no longer forced to hold tests in Week 1.
Schedule Freedom: Place pre-season testing any week you want. (Tip: Avoid Week 1, as teams won't have time to validate Crash Tests yet!).
Session Control: Choose the number of days, split sessions (Morning/Afternoon), and set limits on the number of participating cars.
Importance: These tests are crucial for improving your Car Understanding.
💥 CRASH TESTS & WEIGHT PHYSICS
Mandatory Crash Tests: You must now validate crash tests to be allowed in races or pre-season testing. If non-compliant, you must add weight or take reliability risks.
Car Weight: Weight is now a major simulation factor. You can develop "lightness" for the current and future seasons.
Regulations: Future regulations can shift minimum weight limits (configurable range in the editor).Steam post image
⚙️ R&D DEEP DIVE: UNDERSTANDING & KNOWLEDGE
Developing a car is now more complex and realistic:
- Car UnderstandingYou now have an "Understanding" percentage. Teams that don't understand their car will have a very low success rate when trying to develop new parts.
- Wind TunnelA new facility to research and improve Car Understanding.
"Car Knowledge" Mode: During practice sessions, you can choose this option to boost your understanding of the car, though you sacrifice performance setup work for that specific race.
🚦 PRE-QUALIFYING (Community Request)
Added by player request! You can now enable Pre-Qualifying sessions.
Cut-Off: Choose how many teams are eliminated in pre-qualifying. These teams will not participate in Qualifying or the Race.
🎨 VISUALS & COMMUNITY
New Logos: Replaced AI-generated logos with handmade logos created by the community. Big thanks to kazaxpl on Discord!
Spectator Mode: Spectators can now view the active regulations.
🛠️ MODDING & TOOLS
- Engine Cap (Regulations)Added an option in the editor to set a maximum performance threshold for engines. This allows you to reduce inequality between engine manufacturers.
- Workshop UpdatesYou can now choose between publishing a new mod or updating an existing one.
- More SlotsMod slots increased from 3 to 6 .
- Category LimitsYou can now cap stats so they never exceed a specific range fixed in the mod.
⚖️ BALANCING & CHANGES
- ReliabilityIncreased the chance of mechanical failures when reliability is low.
Stat Expansion: Performance value ranges have been widely extended for better granularity:
Speed/Reliability: 25 ➔ 100
Engine: 25 ➔ 100
Other Attributes: 50 ➔ 200
Various UI display adjustments.
🐛 BUG FIXES
- Rain ChanceFixed a bug preventing rain chance from being set to 0%.
- EnginesFixed a bug preventing the deletion of active engines.
- ConstructorsFixed constructor standings issues when the point system is modified.
- AcademiesFixed a bug preventing generated drivers from having an academy.
Driver Traits: You can now properly add driver characteristics.
- Safety CarFixed timing bugs under Safety Car conditions.
- VotingFixed the bug preventing circuit change votes after Season 1.
Messaging: Various fixes related to the mail/message system.
And many other minor fixes.
Source
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