Full notes
Full Deliverage update
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What changed
- Security
Deliverage changes
Assigning controller keybinds should no longer assign multiple inputs and work as expected for each keybind (thanks to @MrLucas265 ) • If the delivery is partial and you have more goods remaining in the inventory the markers for other delivery places should no longer disappear • High speed vehicle sideways sliding is reduced ( thanks to @BeepBoop123 ) • Entering a ferry right before it fully docks should no longer attach the car by the entrance • Vehicle recovery is now teleporting to the closest garage of the player rather than the vehicle to prevent teleportation exploits ( thanks to @BeepBoop123 ) • Player built music speaker now has more accurate collision and should play music as expected • Added a button to reset keybinds to default (thanks to @MrLucas265 ) • Controllers should no longer cause the UI to go blue (thanks to @MrLucas265 ) • Built light poles and wall lights should now appear as expected when built from a remote client • Chillistan first interaction area changed to not get triggered by the Ferry travel • Dashboard trade location repositioned ( thanks to @BeepBoop123 ) • Rageon laundromat spinning lights are placed on the sign now • Crackaton printing services repositioned ( thanks to @BeepBoop123 ) • Statue recipe now requires two cement • Keybind tooltips no longer toggle exit enter vehicle continuously when driving • New explanation tip added in the trade goods information menu next to buy and deliver buttons ( thanks to @BeepBoop123 ) • Clean trades log button now removes all the entries as expected ( thanks to @BeepBoop123 ) • F7 no longer hides player built factories • Owned vehicle list in the Q menu improved scrolling • Vehicle data in the Q menu is now scrollable if it's longer than the panel • Vehicle data now correctly displays installed parts on the current vehicle in the Q menu
Source
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