In this update1
Full notes
Full Deisim update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Deisim changes
1.56 - Fantasy Update part III
I'm glad to announce that the Fantasy update part III is now live! The fantasy miracles are now available on all your worlds and you can now unleach the kraken!
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You can see all the changes below. Steam post image
New Features
Added the Kraken miracle,
Wizards now have unique wizard names,
Added more Elf and Orc names,
Improvements
Fantasy miracles are now unlocked like other miracles. No need to visit the Fantasy planet to unlock them anymore,
Improved city building: cities expand more and remove houses when they need space for important buildings,
Imported resources (tools, weapons, jewels) are now shared in small quantities with trade partners who have nothing to offer in exchange, so no city gets stuck without essential resources,
Armies can now travel by ship even when routes require switching between land and sea multiple times,
Increased zoom distances in desktop mode,
Optimized ambient sound system, fixing performance issues during large wildfires,
Optimized skyboxes, Reduced fog in desktop mode,
Dinosaurs now provide meat when killed,
Humans will now kill dinosaurs for meat if they are not able to find meat on animals for a while,
Mountains are no longer converting adjacent water to shallow water,
Bug Fixes
Fixed cities being created without a name after playing for a while,
Fixed cities not trading with reachable neighbours when an unreachable city is nearby,
Fixed unlimited overpopulation in the new capital when the king moves to another city,
Fixed military ships disembarking on water tiles instead of the coast,
Fixed smoke appearing too bright in desktop mode,
Fixed small UFO crash not destructing buildings properly,
Fixed dinosaurs drying on alien water tiles instead of walking on them
Source
Changelog.gg summarizes and formats this update. How we read updates.
