In this update4
Full notes
Full Deisim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
Deisim changes
1.55 - Fantasy Update Part II
New Features
Added new animals: Sheep and Giant Snail
You can now give names to your saves
Double-click save names to quickly save or load
Empty save slots now display a distinct label for easier identification
A small indicator after save names shows when the space cruiser has been launched
Armies can now attack other continents
Balancing
Capitals now have 5 guards instead of 3
Capitals now have a +2 max population bonus
Capitals are now immune to meteors and alien capsule crashes
Weapons have been balanced to make armies stronger than lower tech level armies at all ages
Destructive disasters (Meteor, Alien Invasion) can now only happen once per hour
Disasters are now less predictable with randomized selection and variable timing
Dinosaurs now take 15 minutes to die from starvation instead of 3
Speed up early space cruiser construction stages for faster initial progress
Improvements
Replaced the fog system with a stable spherical fog that no longer moves with your head
Increased resolution on Quest 2
Various performance improvements
Bug Fixes
Fixed kingdoms sometimes failing to send armies when the map changes
Fixed army formation not properly placed around the banner
Fixed potential infinite overpopulation in capitals needing an heir
Fixed airships failing to complete trades at busy airports
Fixed broken grab animation
Fixed missing Lumishark localization
Fixed wrong font on space shuttle tooltips
Fixed soldiers still fighting citizens after annexing a city
Fixed soldiers still fighting when their realm made peace during the battle
Fixed armies annexing a city when all the army's soldiers have been killed but are not yet decayed
Source
Changelog.gg summarizes and formats this update. How we read updates.
