Full notes
Full Deidthraw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly. |
| Performance |
Further Texture reductions on repeating props providing marginal performance boosts across GPUS
Skeleton geometry has been reduced further from 5454 to 4908 polygons, providing more performance when more are on screen at once.
| Audio |
Glenburry now has more ‘Oomph’
Howell Automatics Firing SFX has been changed to allow for better ‘Oomph’
Oldtown boss ‘Slams’ base SFX volume has been reduced further.
| Quality of Life |
Glenburry price increased from 3750 to 4000
Howell Automatics price decreased from 4500 to 3750
Pub Key now has a light attached increasing its visibility and ease of finding.
DeidFae and DeidFire volumetric fog effect reduced from 2.0 to 1.0, making it easier to see when standing still or moving in certain directions
Fire removed from Pub upstairs in OLDTOWN, replaced with another ceiling light, making it easier to see when using it as a defendable position.
| Bug Fixes |
The Pub Exit Key spawn location failure issue is fixed. Key will now always spawn.
Magic Ammo Refill, Fix 2.0 Costing was doubling + 1/10th the price. Now only doubles as intended.
Medkits, Fix 2.0 Costing was doubling multiple times. Now only doubles once as intended.
The Medkit failing to appear in the Tinseltown Pub has been fixed.
Purchasing the Howell Automatic in OLDTOWN or TINSELTOWN will now actually provide a Howell instead of a second copy of your current weapon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
