Full notes
Full Deidthraw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Store
Deidthraw changes
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly |
| Performance |
Vaults Door Particle volumes optimised from 600,000 to 6000 providing further FPS uplifts in both OLDTOWN and TINSELTOWN
Cursed Key Ability particles optimised from 50,000 to 9999
Further Texture reductions on repeating props providing marginal performance boosts across GPUS
| Audio |
The Deid Princes ground slam SFX is fixed and is now effected by the SFX volume slider
Welrod Firing SFX volume has been increased slightly and changed to add more ‘Oomph’
Deid Fae magic recharge SFX volume has been increased slightly
| Quality of Life |
The Second Ability shrine has been removed from the vaults in both TINSELTOWN and OLDTOWN. This will be replaced shortly with a new purchasable in a mini content update.
Medkit starting cost has been reduced by 150 crowns.
| Bug Fixes |
The Deid Sprite can no longer damage you after its dead.
Magic Ammo Refill now correctly doubles in cost after each purchase.
Medkits now correctly double in cost after each purchase.
Ability to stand outside of the skeleton’s navigation zone on Tinseltown snowpiles removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
