Full notes
Full Deidthraw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Store
Deidthraw changes
| IMPORTANT – Desktop users, If no update shows as available please verify your game files and it will download, I’m going to check with Valve why they are not being served properly |
| DIFFICULTY |
Skeleton Starting walk speed reduced significantly at Upgrade ranks 1-5
Skeleton Damage reduced at ranks 1-5 but increased at ranks 10-30
Slight skeleton starting Health reduction
| Performance |
Lighting quality levels fixed on both OLDTOWN and TINSELTOWN at the telephone box corner/Vaults reducing the FPS Dip in that area
Texture reduction on repeating props providing marginal performance boosts across GPUS
Reflection quality halved.
Lighting Quality fixes on all purchasable abilities providing marginal performance boosts across GPUS
TinselTown Christmas Hat textures optimisations.
Unused textures removed from materials.
| Audio |
The Air raid Skeletons Explosion is fixed and is now effected by the SFX volume slider [I am also looking at reducing their difficulty in the early ranks]
| Quality of Life |
The Ability Shrine’s
and
hand trigger boxes have been increased to improve hit registration and reduce pickup frustrations.
A Second Medkit is now once again available in the doctors building.
Materials and Parts Drop rates from the boney outcrops has been increased
| Bug Fixes |
The Doctors Key spawn in the bookshop no longer bugs and will always allow you to pick it up.
Similarly, a Bug preventing the Doctors key from being picked up by steam deck users has now been resolved.
The ability shrine will no longer let you purchase legendary abilities for crowns instead of parts/materials
Source
Changelog.gg summarizes and formats this update. How we read updates.
