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Full Definitely Not Fried Chicken update
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What changed
- Fixes
- Gameplay
- UI and audio
- Store
Definitely Not Fried Chicken changes
We've got a healthy dose of your favorite fix, ones that you don't need to blag a prescription for!
Here's what we've fixed!
Workers placing incorrect items within the production line appliances (Such as placing a candy bar on a cannabis dryer).
Putting commas are full stops in schedule/ garage names would cause the selected plot to change (This is because , and . are the keybindings to change plots)
Tool tips getting stuck on the screen until the mouse was hovered over another tool tip trigger.
Characters not animating when changing the view plot or hiring a new employee.
The new room indicator getting stuck on screen when trying to build an un-affordable room.
Playing incorrect sound effects when obtaining an object to place.
If a garage was deleted, a new placed garage would retain the previous garage's name, instead of the default.
Garages with custom names were not displayed when reloading the game, until another garage's name was modified
Custom garage names not updating on in-world vehicle UI if the name was changed while the vehicle was out of view of the camera
Ambient sound effects not playing around the city
Lobster shop fryer baskets being misaligned
Controls being available during the opening cutscene
Text box getting momentarily stuck during the initial save when starting a new game
Mouse displaying on screen during game loading
Boxing stations being placable at business store rooms, despite not having any function at businesses.
Loud SFX being played when an attacking group spawns.
Lampost overlapping with scrapyard vehicle entrance.
Various grammatical errors
Being unable to un-mute the game in the settings if the game was muted then saved then reloaded.
But we've also got some quality of life changes sprinkled in!
Dialogue text can now be skipped by clicking on the dialogue buttons or within the text box.
Dialogue texts moves at a consistent pace.
If a worker has no tasks assigned, rather than "Looking for Work" the status for the worker will say "No tasks assigned to me".
Localisation options are more visible on the main menu
AOE level overlays now display a tooltip reminding players that the output can be adjusted if you click on it
Default sound levels hahve been adjusted slightly to queiten in-world sfx in relation to other audio types.
Custom cursor now used on main menu
Cash register sound effect is now only played when the player spends money.
Source
Changelog.gg summarizes and formats this update. How we read updates.
