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Full Definitely Not Fried Chicken update
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What changed
- Fixes
- Gameplay
- UI and audio
- Performance
- Balance
Definitely Not Fried Chicken changes
We've got a healthy dose of your favorite fixes
Here's what we've fixed!
The room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.
Characters bladder status continuing to fall while paused and drinking coffee
The room type indicator displaying the wrong room in some circumstances
Custom garage names not updating on the in-world UI after changing
Sfx not playing sometimes in the nightclub speakers and the Craps and Roulette tables
Garages retaining the old garages name when deleted and replaced
The Billboards and Hotline monument buttons would sometimes not be interactable
AOE text entry field would fire other keybindings when a number was being entered.
Being unable un mute the game if was muted then exited, then reopened and un,ited again
When changing plots, if a character's configuration panel was open, it will now close automatically.
Minor Cleaner UI changes
Some instances where the cursor would flicker
But we've also got some quality of life changes sprinkled in!
Garages now display how many destination you've assigned them
A small icon is now displayed next to the cursor when in build / demolish and object placement modes to help with current mode identification.
Garages’ in-world UI now display their name and products accepted by the vehicle even while out for delivery
The animation for replaying back UI text no longer plays, but filters in immediately
Worker task logos now have an accompanying tooltip letting you know what the task is if hovered over
An animation plays on the bank balance if you're broke and can't afford what you're tying to buy.
If the end-game scenario has been triggered, the message from the clients with instructions will be re-displayed upon loading the game
We've also added some features;
Options to play without the police, story and special clients, or combinations of.
Removed character item points, so you can kit people out as you need.
Optimisation which should lower ram spikes.
Source
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