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Steam News19 June 20242y ago

Patch #18: The Latest Fix!

We've got a healthy dose of your favorite fixes Here's what we've fixed! The room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.

Full notes

Full Definitely Not Fried Chicken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions9 changes2 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
  • Balance
fixedHere's what we've fixed!
changedThe room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.
changedCustom garage names not updating on the in-world UI after changing
changedSfx not playing sometimes in the nightclub speakers and the Craps and Roulette tables
changedWhen changing plots, if a character's configuration panel was open, it will now close automatically.
changedMinor Cleaner UI changes

Definitely Not Fried Chicken changes

fixedHere's what we've fixed!
changedThe room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.
changedCustom garage names not updating on the in-world UI after changing
changedSfx not playing sometimes in the nightclub speakers and the Craps and Roulette tables
changedWhen changing plots, if a character's configuration panel was open, it will now close automatically.

We've got a healthy dose of your favorite fixes

Here's what we've fixed!

  • The room cost indicator getting stuck until reload, next to the cursor when trying to build an unaffordable room.

  • Characters bladder status continuing to fall while paused and drinking coffee

  • The room type indicator displaying the wrong room in some circumstances

  • Custom garage names not updating on the in-world UI after changing

  • Sfx not playing sometimes in the nightclub speakers and the Craps and Roulette tables

  • Garages retaining the old garages name when deleted and replaced

  • The Billboards and Hotline monument buttons would sometimes not be interactable

  • AOE text entry field would fire other keybindings when a number was being entered.

  • Being unable un mute the game if was muted then exited, then reopened and un,ited again

  • When changing plots, if a character's configuration panel was open, it will now close automatically.

  • Minor Cleaner UI changes

  • Some instances where the cursor would flicker

But we've also got some quality of life changes sprinkled in!

  1. Garages now display how many destination you've assigned them

  2. A small icon is now displayed next to the cursor when in build / demolish and object placement modes to help with current mode identification.

  3. Garages’ in-world UI now display their name and products accepted by the vehicle even while out for delivery

  4. The animation for replaying back UI text no longer plays, but filters in immediately

  5. Worker task logos now have an accompanying tooltip letting you know what the task is if hovered over

  6. An animation plays on the bank balance if you're broke and can't afford what you're tying to buy.

  7. If the end-game scenario has been triggered, the message from the clients with instructions will be re-displayed upon loading the game

We've also added some features;

  1. Options to play without the police, story and special clients, or combinations of.

  2. Removed character item points, so you can kit people out as you need.

  3. Optimisation which should lower ram spikes.

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Source

Steam News / 19 June 2024

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