Full notes
Full Definitely Not Fried Chicken update
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What changed
- Performance
- UI and audio
- Gameplay
We're continuing that grindset!
Following your feedback, we've addressed some bugs and rolled out some QoL fixes with optimization improvements! Check them out below:
Changes:
Garage Names are now displayed on the in-world UI whilst they are parked and being loaded and unloaded.
Garage names are now displayed within the products accepted configuration panel shown when the garage is selected
Vehicles now use the new slimmed UI which displays contained products with a tool tip
Have added additional looping loading screen images.
Optimizations:
Further optimizations to overall performance
Removed a frame drop that occurred when opening the employee list that contained a large number of employees.
Bug Fixes:
Gun traps sometimes not triggering when being walked in-front of.
Traps not triggering after selling a broken trap and then placing a trap of the same type fown
The cooking pot going invisible during the lobster and crab cooking animations
Keep up to date across our social media and Discord channels here:
Source
Changelog.gg summarizes and formats this update. How we read updates.
