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Steam News6 July 20188y ago

Balancing Update V01.07.26 - 06/Jul/2018

As a small team at Defense Task Force our development goal has always been to build the game where gamers who invest in the game would play the game not just for a few hours, days or weeks but for months and years.

Full notes

Full Defense Task Force - Sci Fi Tower Defense update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Events
changedAs a small team at Defense Task Force our development goal has always been to build the game where gamers who invest in the game would play the game not just for a few hours, days or weeks but for months and years. Achieving this goal is a Big Hairy Audacious Goal (BHAG). During our last update on 29 June we deployed a balancing update reducing the strength of the missile and tessla towers as both these towers were significantly over powered, unfortunately as a side effect this increased the difficulty levels in the game significantly we thought we had done something usefull, we had kept up the night but its a learning lessons for us as we realise there’s more to not getting enough sleep. It can have an impact on the people who have invested in you. Thanks to the community who provided feedback in the forum we were able to pick this up. This update addresses this issue by rebalancing the game and having difficulty levels such that:
addedEasy: This would enable a player who is new to tower defense to give the game a shot
changedHard: Reasonable challenge for those commanders who are pro with Tower Defense and need something to challenge them for the day

Defense Task Force - Sci Fi Tower Defense changes

changedAs a small team at Defense Task Force our development goal has always been to build the game where gamers who invest in the game would play the game not just for a few hours, days or weeks but for months and years. Achieving this goal is a Big Hairy Audacious Goal (BHAG). During our last update on 29 June we deployed a balancing update reducing the strength of the missile and tessla towers as both these towers were significantly over powered, unfortunately as a side effect this increased the difficulty levels in the game significantly we thought we had done something usefull, we had kept up the night but its a learning lessons for us as we realise there’s more to not getting enough sleep. It can have an impact on the people who have invested in you. Thanks to the community who provided feedback in the forum we were able to pick this up. This update addresses this issue by rebalancing the game and having difficulty levels such that:
addedEasy: This would enable a player who is new to tower defense to give the game a shot
changedHard: Reasonable challenge for those commanders who are pro with Tower Defense and need something to challenge them for the day

As a small team at Defense Task Force our development goal has always been to build the game where gamers who invest in the game would play the game not just for a few hours, days or weeks but for months and years. Achieving this goal is a Big Hairy Audacious Goal (BHAG). During our last update on 29 June we deployed a balancing update reducing the strength of the missile and tessla towers as both these towers were significantly over powered, unfortunately as a side effect this increased the difficulty levels in the game significantly we thought we had done something usefull, we had kept up the night but its a learning lessons for us as we realise there’s more to not getting enough sleep. It can have an impact on the people who have invested in you. Thanks to the community who provided feedback in the forum we were able to pick this up. This update addresses this issue by rebalancing the game and having difficulty levels such that:

  • EasyThis would enable a player who is new to tower defense to give the game a shot
  • Medium: For a player who are familiar with tower defense but just want to play the game for a short period prior to getting totally immersed.

  • Hard: Reasonable challenge for those commanders who are pro with Tower Defense and need something to challenge them for the day

  • Insane: Extremely hard, we think this explains what happens when a player chooses this option

We want you to have the best experience and to address this we took the day off today from our regular jobs cause this game is our dream and it matters that we provide value. Hopefully, by us sharing the truth which can be taken as a weakness we really do hope we could bring about a dialogue between you and us to build a relationship over time. For us it matters that the gamers who invest in us get value from the work we have provided. We are not competing for being the top game. We are competing to build a game that you will remeber in a good way.

Source

Steam News / 6 July 2018

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