Full notes
Full Defense Task Force - Sci Fi Tower Defense update
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What changed
- Balance
- Gameplay
- Fixes
Defense Task Force - Sci Fi Tower Defense changes
It's always the case we tend to do our best work when we're excited about something. Excitement moves into motivation and then work begins. We love our customers who have invested in our game and that motivates us. We have received constructive criticism and then feedback that can put your morale down from people sitting on the fence with opinions. As an indie team we had a choice to burry our heads into the ground and sulk or take the feedback received and deliver something that would help our current players. So here's what we have been upto recently:
Added Extractor Capacity upgrade in global research options.
We have added another global research option to allow the player to increase the energy income from each mission to a higher value. The default income can now be doubled through this research option.
When you receive feedback on different aspects of the game, you have a chance to break things up into smaller tasks and get going, you stand a better chance at being motivated :-) with this thought in mind we got a few additional tasks out the way.
Added Damage done by towers statistics system during gameplay:
Deploying a combination of towers is great. But how do you know which ones are performing? asked one of our players :-) hmm that was a valid suggsuggestion. To address this we have added damage counters on all towers. This measures the total damage done to enemy alien units as well as health and shield separately. We also added the ability to reset the damage done counters of all the towers. We hope this will be an invaluable tool when evaluating your strategies.
We have significantly reduced the explore costs for regions and sectors:
The high explore costs for regions and sectors ended up contributing to a grinding aspect in the game. In order to remove this we have significantly dropped these explore costs.
Added a 1/4 speed (very slow) mode to the game
Sometimes even a great commander needs a breather, or perhaps you want to analyze your tower strategy in detail. The quarter speed mode allows the player this ability. Watch the trajectory of every missile in slow motion simply take a breather.
Rebalancing of Tesla and Missile towers:
Both Tesla and Missile towers were significantly over powered, this was an accidental oversight which came to light when play testing with the damage counters upgrade. The damage done by both these towers has been reduced by 50% such that they are in line with the other tower types.
Bug Fixes
Disable weather and weather volume under settings now remembers the chosen values. This was raised by a few players and has been fixed with this update.
That's all for now Commanders. Thank you for supporting the game. It does mean a lot to us.
Source
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