Full notes
Full DeeSicks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
Welcome, lowly insects.
Are you ready to leave your meaningless life behind and begin your journey to godhood? This is your chance!
We are excited to share that the DeeSicks demo is now available on Steam. This is our first version of the game on here, and we’d love for you to jump in, break things, and tell us what works and what doesn’t.
What is DeeSicks?
DeeSicks blends physics-based dice rolling with high-intensity bullet hell combat.
Before every fight, you aim, collide and arrange dice on a board to shape your build, then unleash it in real-time combat. Every roll matters, every placement scales, and every run spirals into something bigger, louder and harder to control.
You’re not just surviving the chaos anymore. You are the chaos.
What’s so special about it?
DeeSicks isn’t about surviving bullet hell. It’s about outscaling it.
Each run is built in three phases:
Roll and position your dice
Build and optimize your setup
Unleash everything in combat
If your build works, the game breaks. If it doesn’t…you probably will
What’s new?
With the Steam version, we added a bunch of new content and improvements:
New dice combinations and spell modifiers for deeper builds
New spells and relics
New faction: Fishy Faction
New playable character: Can Fish Fly
New SpellBoard
New DeepSea environment
Improved graphics and sound
Thanks to everyone who’s been following, playing, and giving feedback so far. It really means a lot to us.
If you enjoy DeeSicks, it helps us a ton if you:
Add it to your wishlist
Leave a review
Share it with others
Join our Discord to stay up to date and to get in contact with us directly
https://discord.gg/byterockersgames
We’re just getting started. There’s a lot more coming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
