Full notes
Full Deepstone Rift update
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Repeated intro
Hello everyone, Steam post image
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Events
- Maps
Deepstone Rift changes
Levels reworked! Watch video below:
Also a huge thank you to everyone who joined the recent QA session. Your reports helped us track down a long list of issues across tutorials, turrets, weapons, and UI. Here's everything that landed in this patch:
Tutorial & Onboarding
Fixed energy collection counter not displaying and bullet count showing incorrect values in tutorial mode.
Steam achievement now correctly unlocks after completing the tutorial.
Fixed game freeze caused by upgrading turret learning time prematurely after the first wave.
Save files are no longer wiped when replaying the tutorial.
Turrets
Sawblade projectile chaining now works as intended.
Added build prompts to guide players placing towers.
Sawblades no longer linger on the field after the defense phase ends.
Mine turret now properly deploys explosive mines.
Rolling turret attack behavior fixed. (enemies were not releasing them backward)
Fixed erratic UI when building a second roller turret.
Bow & Arrow turret can now be selected and upgraded on hover.
Cannon tower can now be built in Level 1 after unlocking the upgrade.
Barrel turret ghosting effect after firing has been cleaned up.
Triple-barrel burst fire upgrade now unlocks correctly. (was only applying stun)
Some tower upgrade issues has been resolved.
Weapons & Combat
Fixed AK47 not firing after being picked up from a treasure chest mid-defense.
Fixed AK47 buff disappearing unexpectedly in the second wave.
Bullet stun effect now correctly applies.
Summoned guard's first shot now deals proper damage.
Stunned characters now stop shooting and display a stun effect.
Pause & Game State
ESC now properly pauses mining.
Character can no longer shoot while paused, and monster movement is correctly frozen.
Turrets no longer freeze mid-attack if you pause right before their shot.
Incoming wave counter no longer ticks down while the game is paused.
Levels & Progression
end of the level now gives proper time to collect end-of-level rewards. (now its collect automatically)
Skipping outside the door no longer traps your character outside the room.
Door now closes correctly when the defense phase begins.
Chapter 1 boss crystal drops now grant the correct loot value.
Extra gold nugget drop effect now works.
Double reward effect for gold now applies correctly.
UI & Visual
Tech tree have improved graphics.
Items dropped by monsters are now visible (no longer just a glow).
Gates now recover health between rounds instead of waiting for full destruction.
weapons & ammo now display in the bottom-left HUD.
enemies route is now drawn alongside the info panel in the right way.
Fixed text overflow at the rolling turret position.
mining-phase arrow prompts. (now only appear during defense)
Magnet pickup after monster death now properly disappears.
Keep the reports coming — every bug you flag makes the next patch tighter. See you on the battlefield.
Source
Changelog.gg summarizes and formats this update. How we read updates.
