Full notes
Full Deepstone Rift update
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Repeated intro
Hello miners,
What changed
- Fixes
- Gameplay
- UI and audio
Deepstone Rift changes
Over the last week we listened to your feedback and reports and we delivered on fixes, here is a break down of what's changed and fixed:
Fixed an issue where saves resets every time player close the game and opens it again
Fixed an issue with text to be continue showing on every end screen
Removed a Trap arrow covering the end screen
Fixed Some UI elements blocking tower selection
Fixed an issue where shortcuts for towers from 1 to 10 numbers does not works
Fixed an issue where game stay dimmed after unpausing
Fixed an issue where worker spawn in random places away from the base, and no animation on spawn and no particle systems
Fixed an issue where game plays weird sounds on main menu
Possible fix for an issue where block selection shader, gets big white bloom (if you encounter this issue please report it)
Fixed an issue where tutorial and and digger unit getting stuck due path finding
Fixed an issue where main character getting stuck
Fixed an issue where junk tower getting stuck aiming at dead enemies
Fixed an issue where main character can't move after destroying a block
Fixed an issue in the stacked goblin enemy unit
New and improved hover system for towers
Add safety checks to make sure that game don't get stuck on certain waves (if you encounter such a problem please let us know)
Reworked the guard unit
pathfinding issue (should fix the tutorial and digger stuck)
character new settings (should fix the stuck)
junk tower stuck
Added even more safety to make sure waves end
Improved diggers code
Fixed an issue where chef goblins get stuck
Fixed an issue where workers can go through blocks
We are waiting more feedback, and bug reports, and your thoughts on the game!
Rock and stones / Northend Games Team
Source
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