In this update1
Full notes
Full Deepstone Rift update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
Deepstone Rift changes
Deepstone Rift - Update v0.1 Greeting miners! its time for a big update with new ways to play the game. entirely different systems, and gameplay style! Steam post image
✨ Major Features & Progression
- New Upgrade TreeEnemies now drop Gems, which can be spent in our brand-new progression tree. Use Gems to unlock and upgrade towers, character stats, diggers, and collectors.
New Guard Companions: You can now purchase Guards from the tech tree that actively follow your character and help you fight off enemies!
- Character OverhaulWe have completely revamped the player character with a brand-new 3D mesh, updated animations, and totally rebuilt shooting and mining systems for a much better feel.
⚔️ Gameplay & Combat
Simultaneous Spawner Logic: Overhauled the enemy spawner system to allow for simultaneous spawns, making defense waves much more intense and dynamic.
- Anti-Camping HazardWatch your head! We introduced Ceiling Rockfalls to punish players who try to camp in one safe spot for too long.
- Tower Build CapacityIntroduced a tower build limit to balance out the defense phase and encourage more strategic tower placement.
- Streamlined Game FlowRemoved the old "Preparing Mode" entirely and added a highly requested "Skip Mining" button to keep the action moving at your pace.
🗺️ Level Design & Mechanics
Pathing Redesign: Completely redesigned the enemy spawn points and paths across all existing levels for better balance and flow.
- Blocking DoorsReworked the blocking door mechanics to make them more reliable and intuitive during gameplay.
🎨 Visuals & Audio
- Original SoundtrackAdded an entirely new, atmospheric soundtrack to the game.
- Fresh SFXImplemented new sound effects across the board for a punchier audio experience.
- Collector AnimationsCollectors now have a satisfying new animation where they physically throw mined minerals back to your base.
Brighter Projectiles: Enhanced character bullets with brighter colors and a more appealing design to make combat easier to track.
🛠️ Quality of Life & UI
- Camera "See-Through" ShaderImplemented a new shader that makes walls and chests transparent when they block the camera, ensuring you never lose sight of the action.
- Phase UI AnimationsAdded smooth new UI animations that clearly announce the transition between the Defending and Mining phases.
- Improved Build ModeBuild mode now features clear, icon-based on-screen text prompts (Left Click to Build / Right Click to Cancel) alongside new animations.
- Shorter TutorialReworked the onboarding tutorial to be much faster, easier to understand, and quicker to get you into the actual game.
- Mineral TooltipsAdded helpful tooltips that display exactly how many minerals you have.
🐛 Bug Fixes
Fixed the infamous "Ghost Bullets" bug where your shots would occasionally pass right through enemies without dealing damage.
Fixed an issue where Collectors would slack off and stop gathering minerals during the Defend phase.
More bugs fixed. Thank you for your continued support, please if you have feedback let use know!
Source
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