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Steam News27 June 20215y ago

Audio Reactivity is here!

/// Changelog 0.9.4.4 /// Audio Reactivity has been added to all scenes for the 'Afterglow' mode. By default it reacts to the in-app music and your microphone. To use external audio (e.g.

In this update1

Full notes

Full DeepStates [VR] update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
added/// Changelog 0.9.4.4 ///Audio Reactivity has been added to all scenes for the 'Afterglow' mode. By default it reacts to the in-app music and your microphone. To use external audio (e.g. browser / media player), make sure to activate the "StereoMix" device in your Windows settings: => Hit WIN+R -> enter "mmsys.cpl" -> go to Recording Devices -> activate StereoMix. You can then select the preferred input device to switch between Mic and external audio in the DeepStates 'Sound Controls' sub-menu. Also check out the descriptions for the individual parameters in the expandable info-section of that sub-menu.
addedFurther improvements:When using fluent locomotion, you can now also use the upper-left face button (Vive: press trackpad-up) to teleport, so you don't have to enter the menu, to overcome an obstacle
addedFurther improvements:'DeepGuide' options added: turn off the gong and breath sounds individually
addedFurther improvements:'DeepGuide' option added: skip the session and go directly into 'Afterglow' mode
addedFurther improvements:Locomotion option added: choose between movement in gaze or controller direction
changedFurther improvements:Exit button: When you are in the main hub, the radial menu's 'Home' button now serves as an exit button to leave the app without having to hit ESC.

DeepStates [VR] changes

addedAudio Reactivity has been added to all scenes for the 'Afterglow' mode. By default it reacts to the in-app music and your microphone. To use external audio (e.g. browser / media player), make sure to activate the "StereoMix" device in your Windows settings: => Hit WIN+R -> enter "mmsys.cpl" -> go to Recording Devices -> activate StereoMix. You can then select the preferred input device to switch between Mic and external audio in the DeepStates 'Sound Controls' sub-menu. Also check out the descriptions for the individual parameters in the expandable info-section of that sub-menu.
addedWhen using fluent locomotion, you can now also use the upper-left face button (Vive: press trackpad-up) to teleport, so you don't have to enter the menu, to overcome an obstacle
added'DeepGuide' options added: turn off the gong and breath sounds individually
added'DeepGuide' option added: skip the session and go directly into 'Afterglow' mode
addedLocomotion option added: choose between movement in gaze or controller direction

/// Changelog 0.9.4.4 ///

  • Audio Reactivity has been added to all scenes for the 'Afterglow' mode. By default it reacts to the in-app music and your microphone. To use external audio (e.g. browser / media player), make sure to activate the"StereoMix"device in your Windows settings: => Hit WIN+R -> enter "mmsys.cpl" -> go to Recording Devices -> activate StereoMix. You can then select the preferred input device to switch between Mic and external audio in the DeepStates 'Sound Controls' sub-menu. Also check out the descriptions for the individual parameters in the expandable info-section of that sub-menu.

Further improvements:

  • When using fluent locomotion, you can now also use the upper-left face button (Vive: press trackpad-up) to teleport, so you don't have to enter the menu, to overcome an obstacle

  • 'DeepGuide' options added: turn off the gong and breath sounds individually

  • 'DeepGuide' option added: skip the session and go directly into 'Afterglow' mode

  • Locomotion option added: choose between movement in gaze or controller direction

  • All menu settings are now global (survive a scene change), except image settings, since the defaults are different for each scene. Save your preferred settings in the 'Additional Controls' sub menu (gear wheel symbol).

  • Exit button: When you are in the main hub, the radial menu's 'Home' button now serves as an exit button to leave the app without having to hit ESC.

  • Fixed: for the RIGHT Vive controller activating the wrist band and its thumbstick/trackpad controls didn't work, due to a wrong mapping

  • Fixed: sometimes users would start to high in the hub, preventing them from activating the triggers for entering an experience

  • Fixed: the menu laser pointer would not work if held too close to the body

  • Fixed: previously you could accidentally select a button in the radial menu with your finger, which led to confusions when not expected.

Source

Steam News / 27 June 2021

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