Full notes
Full DeepStates [VR] update
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Repeated intro
Hello Deep Folks,
What changed
- Gameplay
- UI and audio
- Performance
The latest update 0.9.6.2 on Steam now offers a variety of options to customize your DeepGuide sessions as well as some bugfixes. (details below) Personally I prefer to set all the visual elements to the new "particles" option and enjoy the colorful chaos.
This year the progress was and will be slower than expected, since I can only spend a couple of hours on the weekends to work on it. Nevertheless I wish you happy drifting away!
All the best, Marc
/// 0.9.6.2 Changelog ///
Guide update with additional options to customize the guided session experience: - Choose if and how the guide voice will be visualized - Choose the style of the circle indicator expanding and contracting with each breath or deactivate it - Choose the style of the evolving main visuals coming and going with each breath or deactivate them - Choose or deactivate the sounds indicating the timing for the in- and out-breath - Choose the style of the spatial sounds, that will be surrounding you, or deactivate them - Choose if and how the spatial sounds will be visualized - Choose the style of the guiding humming sound or deactivate it - Choose if and how your humming will be visualized - Change the volume modulation intensity for the second half of the session - Change the intensity of the binaural beats in the second half of the session - Detach guide visuals from head position and/or rotation - Disable Afterglow mode to keep the scene and daytime/mood the same during the session
updated DLSS to 2.4.3 - NVIDIA only, driver version 471.11 or above needed
Activation of floating/sound-reactive rocks in Afterglow mode now based on distance, when a rock has been focused once, instead of loosing activation if not directly focused anymore (user request) - Raised the maximum voice reverb volume to 200
- FixedAudio Reactive Threshold parameter was not working with mic feedback enabled - Fixed some issues with the wrist bands not correctly indicating the activated mode - Fixed: Some SFX weren't attached to any of the volume controls - Fixed an issue with correctly resetting the mic reverb level and mic input enabled/disabled option - Fixed: with the thumbstick controls activated in teleport mode a non-functional teleporter ray would sometimes appear by mistake - Fixed: In fluent locomotion mode you could not teleport (with the usual upper face buttons) when the thumbstick controls were activated - Fixed an issue where some lights and materials didn't revert back to Default mode after disabling the Afterglow mode - Smoothed out some transitions of sound reactive elements going from from Default to Afterglow mode
various other small tweaks and fixes
Source
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