Couple of fixes with traders repairing/docking at repair bays. Finding a repair bay destination dock was not testing if it was enabled. Repair bay status check also needs to check enabled and powered.
Full notes
Full Deep Space Outpost update
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What changed
4 fixes1 addition1 change0 removals
UI and audio
Performance
Gameplay
addedCouple of fixes with traders repairing/docking at repair bays. Finding a repair bay destination dock was not testing if it was enabled. Repair bay status check also needs to check enabled and powered. This would lead to an incorrect tooltip says repair bay offline, but it just had to move to another enabled repair bay. Oh and it was possible for a repair bay to start repairing on more than one trader at a time.
changedAs someone mentioned performance issues, which might be with tractor beam fx, i've reduced tractor beam particles if running gfx quality at the low setting.
fixedFix: Is repair bay check for enabled and powered.
fixedFix: Tooltip for docked ship that needs repair but not in range of a repair bay incorrect (not offline).
fixedFix: FindRepairBayDock needs to test for enabled.
fixedFix: Repair bay could fix multiple ships at same time. Stop repairing check ship id of caller.
Deep Space Outpost changes
addedCouple of fixes with traders repairing/docking at repair bays. Finding a repair bay destination dock was not testing if it was enabled. Repair bay status check also needs to check enabled and powered. This would lead to an incorrect tooltip says repair bay offline, but it just had to move to another enabled repair bay. Oh and it was possible for a repair bay to start repairing on more than one trader at a time.
changedAs someone mentioned performance issues, which might be with tractor beam fx, i've reduced tractor beam particles if running gfx quality at the low setting.
fixedFix: Is repair bay check for enabled and powered.
fixedFix: Tooltip for docked ship that needs repair but not in range of a repair bay incorrect (not offline).
fixedFix: FindRepairBayDock needs to test for enabled.
Couple of fixes with traders repairing/docking at repair bays. Finding a repair bay destination dock was not testing if it was enabled. Repair bay status check also needs to check enabled and powered. This would lead to an incorrect tooltip says repair bay offline, but it just had to move to another enabled repair bay. Oh and it was possible for a repair bay to start repairing on more than one trader at a time.
As someone mentioned performance issues, which might be with tractor beam fx, i've reduced tractor beam particles if running gfx quality at the low setting.
Patch notes:-
Improve: Reduce particle effects from tractor beam and shield turret if running gfx quality setting set to low.
AddedFixIs repair bay check for enabled and powered.
Fix: Tooltip for docked ship that needs repair but not in range of a repair bay incorrect (not offline).
AddedFixFindRepairBayDock needs to test for enabled.
Fix: Repair bay could fix multiple ships at same time. Stop repairing check ship id of caller.