I've finally managed to start on some improvements that people have suggested over the last week.
Full notes
Full Deep Space Outpost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes3 additions2 changes0 removals
Gameplay
Fixes
changedI've finally managed to start on some improvements that people have suggested over the last week. Firstly asteroids are now all collectable by your tractor beams (if you have a free salvage depot and mining laser available). The exception is for much larger asteroids that you should visually be able to tell aren't collectable.
addedSecond up is the ability to delete items that have haulers or users assigned to them. Also if you are looking to move storage, another addition to help is that you can now set storage items to an 'empty storage' state. If set resources will no longer be moved to it, and resources will be pulled from it before others.
changedFew fixes as well. Found another airlock issue where workers would pass through without waiting or opening, due to their path being at an angle, and look ahead code was out. A potential fix for 4k resolution switching. If you are still seeing an issue here can you drop me a message in the steam forums please.
addedImprove: You can now delete items that have haulers or users assigned.
addedImprove: Storage can be set to 'empty' so resources wont be added so you can delete it once emptied.
fixedFix: Resolution change, centre window delay to 10 steps as per manual.
Deep Space Outpost changes
changedI've finally managed to start on some improvements that people have suggested over the last week. Firstly asteroids are now all collectable by your tractor beams (if you have a free salvage depot and mining laser available). The exception is for much larger asteroids that you should visually be able to tell aren't collectable.
addedSecond up is the ability to delete items that have haulers or users assigned to them. Also if you are looking to move storage, another addition to help is that you can now set storage items to an 'empty storage' state. If set resources will no longer be moved to it, and resources will be pulled from it before others.
changedFew fixes as well. Found another airlock issue where workers would pass through without waiting or opening, due to their path being at an angle, and look ahead code was out. A potential fix for 4k resolution switching. If you are still seeing an issue here can you drop me a message in the steam forums please.
addedImprove: You can now delete items that have haulers or users assigned.
addedImprove: Storage can be set to 'empty' so resources wont be added so you can delete it once emptied.
I've finally managed to start on some improvements that people have suggested over the last week. Firstly asteroids are now all collectable by your tractor beams (if you have a free salvage depot and mining laser available). The exception is for much larger asteroids that you should visually be able to tell aren't collectable.
Second up is the ability to delete items that have haulers or users assigned to them. Also if you are looking to move storage, another addition to help is that you can now set storage items to an 'empty storage' state. If set resources will no longer be moved to it, and resources will be pulled from it before others.
Building rooms, via dragging walls. Corner tiles are set higher priority than the rest, so less likely to have longer routes nearing room finish.
Few fixes as well. Found another airlock issue where workers would pass through without waiting or opening, due to their path being at an angle, and look ahead code was out. A potential fix for 4k resolution switching. If you are still seeing an issue here can you drop me a message in the steam forums please.
Patch notes:-
Improve: You can now delete items that have haulers or users assigned.
Improve: Tutorial window stay visible if you go to pause menu and return.
AddedImproveStorage can be set to 'empty' so resources wont be added so you can delete it once emptied.
Improve: Build room - corners set to higher priority to improve build speed.
Fix: Resolution change, centre window delay to 10 steps as per manual.
Fix: Airlock ahead look not correct if character not perpendicular.