Full notes
Full Deep Space Outpost update
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What changed
- Gameplay
- Fixes
Deep Space Outpost changes
Few changes to the survival scenario. Exiting now gives you a high score option, it's a tad tougher, and now traders will visit (for all scenarios now).
I've altered the build corner walls priority system, as in my last update i used the 'player make top priority' action. Which should just be for the player, else could cause confusion. Now it used a priority/distance score.
Also with building and fixing jobs that are long distance away, workers now see if there are other workers nearby doing the same job. If so, then that job will be left to the nearby worker. This should drop the amount of travel time for workers.
Now shortcut keys for the droid worker (N) and ship communications (M) windows. They can be remapped if you prefer.
Oh and fix for workers that were travelling outside your station, they could end up walking through walls, if recently constructed, as they weren't updating their path as they should.
Patch notes:-
Improve: Survival mode difficulty modifier adjustment as station grows.
Improve: Quiting survival mode should trigger hiscore check.
Improve: BuildRoom corner priority, altered to use priority/distance value rather than using the using 'make top priority'.
Improve: GetBuildJob - long distance jobs now check to see if another worker is nearby (that can do the job)
Improve: UserRepairChecks - long distance jobs now check to see if another worker is nearby (that can do the job)
Fix: Workers could pass over recently constructed walls, if outside and depending on path type.
Nick
Source
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