Full notes
Full Deep Space Outpost update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Deep Space Outpost changes
Your medical supplies can now be used at the new med bay item. This provides dedicated healing for your crew, and is much quicker than just having your crew recover at a crew quarters.
Lots of fixes and improvements in this update as well. Fixed a long standing pathing bug, where crew wouldn't stop at airlock doors in some instances. Wear on some of the newer items wasn't being applied. Humans now prioritise healing over space suit repair. I've also put in a check so you cant delete items that are in use (let me know if you'd like this optional). Few updates with help pages.
Patch notes:-
Med bay added. Improved healing, more so if medicine stock.
- ImproveHumans will switch healing from crew quarters to med bay if one becomes available.
- ImproveLab now outputs some waste. Build cost increased, research cost reduced.
Improve: Human health check now before spacesuit damage check.
Improve: Can no longer delete item in use (recreation/droid maintenance/med bay).
Improve: Add med bay and lab to help.
Improve: Add language support for haul spot overlay
- FixMissing storage items added to help.
Fix: French string formatting overrun in help.
Fix: Power out messages missing for distillery, lab.
Fix: Wear not being applied to some newer items.
Fix: Airlock look ahead not working due to large path lengths and path position lookup issue.
Fix: Save file canteen/bar assignments issue.
Nick
Source
Changelog.gg summarizes and formats this update. How we read updates.
