Couple of fixes/improvements mainly to do with pirate boarding and station combat. Firstly combat now only happens once pirates board your station.
Full notes
Full Deep Space Outpost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition2 changes2 removals
Gameplay
changedCouple of fixes/improvements mainly to do with pirate boarding and station combat. Firstly combat now only happens once pirates board your station. Previously your crew could start shooting before pirates entered an airlock, so you couldn't actually see what was happening as the pirates ship was over the people. Your crew also opens doors to shoot intruders, and would close them after combat, however that shouldn't be happening if the door has been broken open and needs repair.
changedHave also adjusted the research screen, as i previously had distillery and the laboratory, under 'infrastructure systems'. I've created a new 'processing systems' category, and placed them there, along with the refinery and sabatier reactor. Think that makes more sense,
removedOne other improvement:- Routine repair checks no longer include items that are currently being attacked. It makes more sense to wait for combat to finish.
addedImprove: New research category "processing", rearrange research items.
removedImprove: Routine repair checks no longer include items under attack from pirates.
fixedFix: Reset door after combat, only if not broken.
Deep Space Outpost changes
changedCouple of fixes/improvements mainly to do with pirate boarding and station combat. Firstly combat now only happens once pirates board your station. Previously your crew could start shooting before pirates entered an airlock, so you couldn't actually see what was happening as the pirates ship was over the people. Your crew also opens doors to shoot intruders, and would close them after combat, however that shouldn't be happening if the door has been broken open and needs repair.
changedHave also adjusted the research screen, as i previously had distillery and the laboratory, under 'infrastructure systems'. I've created a new 'processing systems' category, and placed them there, along with the refinery and sabatier reactor. Think that makes more sense,
removedOne other improvement:- Routine repair checks no longer include items that are currently being attacked. It makes more sense to wait for combat to finish.
addedImprove: New research category "processing", rearrange research items.
removedImprove: Routine repair checks no longer include items under attack from pirates.
Couple of fixes/improvements mainly to do with pirate boarding and station combat. Firstly combat now only happens once pirates board your station. Previously your crew could start shooting before pirates entered an airlock, so you couldn't actually see what was happening as the pirates ship was over the people. Your crew also opens doors to shoot intruders, and would close them after combat, however that shouldn't be happening if the door has been broken open and needs repair.
Have also adjusted the research screen, as i previously had distillery and the laboratory, under 'infrastructure systems'. I've created a new 'processing systems' category, and placed them there, along with the refinery and sabatier reactor. Think that makes more sense,
One other improvement:- Routine repair checks no longer include items that are currently being attacked. It makes more sense to wait for combat to finish.
Patch notes:-
AddedImproveNew research category "processing", rearrange research items.
Improve: Routine repair checks no longer include items under attack from pirates.
Improve: Only set pirate boarder target once on station.
Fix: Reset door after combat, only if not broken.
Fix: Crew quarters not showing power usage and state in info window.