What changed
2 fixes7 additions1 change0 removals
addedA new gym item is now available in the build menu (habitat), this like the jukebox provides recreation for workers and visitors. The gym is cheaper to build than the jukebox, but can only have one user at a time. However a new underlying fitness stat has been added and the gym provides a better fitness boost that the jukebox. Fitness levels impact morale so make sure you have exercise options, rather than just bar and casino facilities!
changedHave also improved a couple of things with trading. Previously if you were working out a deal and added a worker, you couldn't alter the deal by moving them back, you had to clear the whole trade. Also you couldn't complete a deal, if the trade worked out exactly zero credits.
addedGym added to build menu
addedGym added to visitor charges
addedGym added to facilty rating
addedGym added to stats and ratings pages
Deep Space Outpost changes
addedA new gym item is now available in the build menu (habitat), this like the jukebox provides recreation for workers and visitors. The gym is cheaper to build than the jukebox, but can only have one user at a time. However a new underlying fitness stat has been added and the gym provides a better fitness boost that the jukebox. Fitness levels impact morale so make sure you have exercise options, rather than just bar and casino facilities!
changedHave also improved a couple of things with trading. Previously if you were working out a deal and added a worker, you couldn't alter the deal by moving them back, you had to clear the whole trade. Also you couldn't complete a deal, if the trade worked out exactly zero credits.
addedGym added to build menu
addedGym added to visitor charges
addedGym added to facilty rating
A new gym item is now available in the build menu (habitat), this like the jukebox provides recreation for workers and visitors. The gym is cheaper to build than the jukebox, but can only have one user at a time. However a new underlying fitness stat has been added and the gym provides a better fitness boost that the jukebox. Fitness levels impact morale so make sure you have exercise options, rather than just bar and casino facilities!
Have also improved a couple of things with trading. Previously if you were working out a deal and added a worker, you couldn't alter the deal by moving them back, you had to clear the whole trade. Also you couldn't complete a deal, if the trade worked out exactly zero credits.
Patch notes:-
Gym added to build menu
Gym added to visitor charges
Gym added to facilty rating
Gym added to stats and ratings pages
Gym info added to help page
Fitness added - improves morale if fit, less increase if unfit
Fitness change based on gym/dancing(+) casino/bar/ill/starving/poor eating(-)
Fix: Allow workers to be returned when configuring deal
Fix: Couldn't complete trade if trade worked out at zero credits
Nick